交互引擎101

This example project demonstrates what the Interaction Engine does in a playable tutorial (supports Oculus and Vive). The code for each example can be used as a reference for building your own projects that make use of the Interaction Engine to allow Leap hands to manipulate physical objects in Unity.

When first opening the project, buttons may be missing references to their click sounds. Closing and re-opening the project will solve this issue.

这个样例工程展示了这个引擎可以再可玩的教程中做什么(支持 Oculus 和 Vive)。每个例子中的代码可以被用作为你自己的工程的参考,这些工程在Unity中使用交互引擎允许Leap的“手”来操作物理物体。

当你第一次打开这个工程,按钮可能失去他们点击声音的引用。关闭和重新打开工程可能解决这个问题
https://github.com/leapmotion/InteractionEngine101#interaction-engine-101

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https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-1.2.0 Interaction Engine 1.2.0 Changelog General Added the IgnoreCollidersForInteraction component, which causes a Collider to be ignored by the Interaction Engine. This is intended for trigger colliders that should be considered only for raycasting and not, e.g., for grasping or collision. Removed the (unused and deprecated) RigidbodyWarper script. VR controllers will now be detected at runtime in the IE example scenes that support them. (Previously, they had to be active and visible to Unity as soon as the application started running.) This functionality causes a minimal amount of garbage allocation every few seconds in those scenes, but did not have a noticeable impact on garbage collection times. You can disable this functionality by disabling "pollConnection" on the InteractionXRController script. Grasping Improved the ability to grasp small objects. Improved the consistency of grasping an object that was held by the other hand. Added OnGraspBegin, OnGraspStay, and OnGraspEnd callbacks to InteractionController. UI Modified the Basic UI example scene to demonstrate how a InteractionButton UI panel can be moved without causing the attached physical buttons to wobble. Curved Space Support Fixed a bug where Interaction Objects inherited LeapSpace components that were only used for an object's LeapGraphics. InteractionBehaviour now only considers any LeapSpaces -- such as LeapCylindricalSpace or LeapSphericalSpaces -- that are on or the parent of a Collider.
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