Interaction Engine 交互引擎

The Interaction Engine is currently in a beta state. It works well for the types of objects that you can see in the Interaction Engine example scenes, namely cubes and spheres around 1-2 inches in size. (Smaller and elongated objects in particular are know to be problematic.) When creating game objects of differing shapes, sizes, and physics settings, you may encounter situations where the results are not what you can reasonably expect. We encourage feedback about such situations so that we can continue to improve the Interaction Engine.

交互引擎目前处于测试状态。
正如你可以在交互引擎声的场景例子中看到的一样,它可以对场景中的目标类型很好的运作,即1-2英寸大小左右的立方体和球体。(目前特别是小的和细长的物体有问题的)当创建不同形状,大小和物理设置的游戏对象时,你可能会遇到的情况下,结果不是你所期望的合理情况。我们鼓励对于这种情况的反馈意见,以便我们可以继续改进的互动引擎。

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https://github.com/leapmotion/UnityModules/releases/tag/Release-InteractionEngine-1.2.0 Interaction Engine 1.2.0 Changelog General Added the IgnoreCollidersForInteraction component, which causes a Collider to be ignored by the Interaction Engine. This is intended for trigger colliders that should be considered only for raycasting and not, e.g., for grasping or collision. Removed the (unused and deprecated) RigidbodyWarper script. VR controllers will now be detected at runtime in the IE example scenes that support them. (Previously, they had to be active and visible to Unity as soon as the application started running.) This functionality causes a minimal amount of garbage allocation every few seconds in those scenes, but did not have a noticeable impact on garbage collection times. You can disable this functionality by disabling "pollConnection" on the InteractionXRController script. Grasping Improved the ability to grasp small objects. Improved the consistency of grasping an object that was held by the other hand. Added OnGraspBegin, OnGraspStay, and OnGraspEnd callbacks to InteractionController. UI Modified the Basic UI example scene to demonstrate how a InteractionButton UI panel can be moved without causing the attached physical buttons to wobble. Curved Space Support Fixed a bug where Interaction Objects inherited LeapSpace components that were only used for an object's LeapGraphics. InteractionBehaviour now only considers any LeapSpaces -- such as LeapCylindricalSpace or LeapSphericalSpaces -- that are on or the parent of a Collider.

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