- 变颜色
- 改长度
void Update () {
//设定血条的颜色,根据玩家的血量在绿色和红色间成比例实现
healthBar.material.color = Color.Lerp (Color.green,Color.red,1 - health*0.01f);
//设置血条的尺寸,与血量成比例
healthBar.transform.localScale = new Vector3(healthScale.x * health * 0.01f, 1, 1);
}