求直线交点
求直线交点模板,详见刘汝佳紫书。
// 判断有无交点,看Cross(v,w),为0则没有交点。
Point GetLineIntersection(Point P,Vector v,Point Q,vector w) {
vector u = P-Q;
double t = Cross(w,u) / Cross(v,w);
return P+v*t;
}
Intersecting Lines
Time Limit: 1000MS Memory Limit: 10000K
Total Submissions: 19879 Accepted: 8407
Description
We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input
The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).
Output
There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read “END OF OUTPUT”.
Sample Input
5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
Source
分析
判断两个直线是相交、相离、重合。
先判断是否相交,用叉积判断,计算Cross(v,w),若不为0则相交。
如果相交,直接套模板计算交点。
不相交,判断是相离还是重合,假设一开始输入的四个点为p1,p2,p3,p4。
判断p1,p2,p3共线,p1,p2,p4共线,如果都共线就说明两直线共线。
判断3个点共线,如p1,p2,p3可以计算(p2-p1)和(p3-p1)的叉积,如果为0则说明(p2-p1)和(p3-p1)平行,又因为有一个点共点,所以(p2-p1)和(p3-p1)共线即p1,p2,p3共线。