Android播放器(二) 使用OpenSL ES播放音频原始数据PCM

源码地址 Video-Play-PCM
本文主要介绍native层通过OpenSL来播放音频原始PCM数据。关于java层相关和项目配置的可以参考项目源码。

直接在java调用native层的方法来播放pcm

public native void playPcm();
extern "C"
JNIEXPORT void JNICALL
Java_com_pcm_play_MainActivity_playPcm(JNIEnv *env, jobject instance) {
    //1 创建引擎
    SLEngineItf  eng = CreateSL();

    if(eng){
        LOGD("CreateSL success! ");
    }else
    {
        LOGD("CreateSL failed! ");
    }

    //2 创建混音器
    SLObjectItf  mix = NULL;
    SLresult  re = 0;
    re = (*eng)->CreateOutputMix(eng, &mix, 0, 0, 0);
    if(re != SL_RESULT_SUCCESS)
    {
        LOGD("CreateOutputMix failed!");
    }

    re = (*mix)->Realize(mix, SL_BOOLEAN_FALSE);
    if(re != SL_RESULT_SUCCESS){
        LOGD("Realize failed!");
    }

    SLDataLocator_OutputMix  outMix = {SL_DATALOCATOR_OUTPUTMIX, mix};
    SLDataSink audioSink = {&outMix, 0};

    //3 配置音频信息
    SLDataLocator_AndroidSimpleBufferQueue que = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 10};

    //音频格式
    SLDataFormat_PCM pcm = {
            SL_DATAFORMAT_PCM,
            2,  //声道数
            SL_SAMPLINGRATE_44_1,
            SL_PCMSAMPLEFORMAT_FIXED_16,
            SL_PCMSAMPLEFORMAT_FIXED_16,
            SL_SPEAKER_FRONT_LEFT|SL_SPEAKER_FRONT_RIGHT,
            SL_BYTEORDER_LITTLEENDIAN   //字节序 小端
    };

    SLDataSource ds = {&que, &pcm};

    //4 创建播放器
    SLObjectItf player = NULL;
    SLPlayItf  iplayer = NULL;
    SLAndroidSimpleBufferQueueItf pcmQue = NULL;

    const  SLInterfaceID ids[] = {SL_IID_BUFFERQUEUE};
    const SLboolean  req[] = {SL_BOOLEAN_TRUE};

    re = (*eng)->CreateAudioPlayer(eng, &player, &ds, &audioSink, sizeof(ids)/ sizeof(SLInterfaceID), ids, req);


    if(re != SL_RESULT_SUCCESS){

        LOGD("CreateAudioPlayer failed!");
    }else{
        LOGD("CreateAudioPlayer success!");
    }

    (*player)->Realize(player, SL_BOOLEAN_FALSE);

    //获取player接口
    re = (*player)->GetInterface(player, SL_IID_PLAY, &iplayer);
    if(re != SL_RESULT_SUCCESS){
        LOGD("GetInterface SL_IID_PLAY failed!");
    }

    re = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE, &pcmQue);
    if(re != SL_RESULT_SUCCESS)
    {
        LOGD("GetInterface SL_IID_BUFFERQUEUE failed");
    }

    //设置回调函数
    (*pcmQue)->RegisterCallback(pcmQue, PcmCall, 0);

    //设置为播放状态
    (*iplayer)->SetPlayState(iplayer, SL_PLAYSTATE_PLAYING);

    //启动队列回调
    (*pcmQue)->Enqueue(pcmQue, "", 1);
}

1 引擎对象SLEngineItf方法

SLEngineItf  eng = CreateSL();
static SLObjectItf engineSL = NULL;
static SLEngineItf  CreateSL()
{
    SLresult re;
    SLEngineItf en;
	
	//1 创建 SLObjectItf
    re = slCreateEngine(&engineSL, 0, 0, 0, 0, 0);
    if(re != SL_RESULT_SUCCESS)
    {
        return NULL;
    }
	
	//2 实现 SLObjectItf
    re = (*engineSL)->Realize(engineSL, SL_BOOLEAN_FALSE);
    if(re != SL_RESULT_SUCCESS){
        return NULL;
    }
	
	//3 获取SLEngineItf对象
    re = (*engineSL)->GetInterface(engineSL, SL_IID_ENGINE, &en);
    if(re != SL_RESULT_SUCCESS){
        return NULL;
    }

    return en;
}

5 设置回调函数

(*pcmQue)->RegisterCallback(pcmQue, PcmCall, 0);

在回调函数中,会不断向队列对象中添加读取的buf。音频播放器会自动取出buf并播放。

void PcmCall(SLAndroidSimpleBufferQueueItf bf, void *contex)
{
    LOGD("PcmCall");
    static FILE *fp = NULL;
    static char *buf = NULL;

    if(!buf)
    {
        buf = new char[1024 * 1024];
    }

    if(!fp)
    {
        fp = fopen("/storage/emulated/0/test.pcm", "rb");
    }

    if(!fp){
        return;
    }

    if(feof(fp) == 0){//如果未读到文件末尾
    	//每次读取1024个字节
        int len = fread(buf, 1, 1024, fp);
        if(len > 0){
        	//添加到队列
            (*bf)->Enqueue(bf, buf, len);
        }
    }
}
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