1 友元函数
在友元函数中可以访问私有属性
class A{
friend void modify_i(A *p,int a);
private:
int i;
public:
A(int i){
this->i = i;
}
void myprint(){
cout << i << endl;
}
};
//友元函数的实现,在友元函数中可以访问私有的属性
void modify_i(A *p,int a){
p->i = a;
}
void main(){
A *a = new A(10);
a->myprint();
modify_i(a,20);
a->myprint();
system("pause");
}
void main(){
A *a = new A(10);
a->myprint();
modify_i(a,20);
a->myprint();
system("pause");
}
通过在类中定义友元函数,然后在外部实现,通过访问这个实现的友元函数,就可以访问类中的私有属性。
打印结果
10
20
2 友元类
class A{
//友元类
friend class B;
private:
int i;
};
class B{
public:
//B这个友元类可以访问A类的任何成员
void accessAny(){
a.i = 30;
}
private:
A a;
};
3 运算符重载
class Point{
public:
int x;
int y;
public :
Point(int x = 0,int y = 0){
this->x = x;
this->y = y;
}
void myprint(){
cout << x << ","<<y<< endl;
}
};
//重载+号
Point operator+(Point &p1,Point &p2){
Point tmp(p1.x + p2.x, p1.y + p2.y);
return tmp;
}
void main(){
Point p1(10,20);
Point p2(20,10);
Point p3 = p1 + p2;
p3.myprint();
system("pause");
}
打印结果
30,30
4 成员函数 运算符重载
class Point{
public:
int x;
int y;
public:
Point(int x = 0, int y = 0){
this->x = x;
this->y = y;
}
Point operator+(Point &p2){
Point tmp(this->x+p2.x,this->y+p2.y);
return tmp;
}
void myprint(){
cout << x << "," << y << endl;
}
};
void main(){
Point p1(10,20);
Point p2(20,10);
Point p3 = p1 + p2;
//p1.operator+(p2); 运算符重载,本质还是函数的调用
p3.myprint();
system("pause");
}
打印结果
30,30
5 当属性私有时 通过友元函数完成运算符重载
class Point{
friend Point operator+(Point &p1, Point &p2);
private:
int x;
int y;
public:
Point(int x = 0, int y = 0){
this->x = x;
this->y = y;
}
Point operator+(Point &p2){
Point tmp(this->x + p2.x, this->y + p2.y);
return tmp;
}
void myprint(){
cout << x << "," << y << endl;
}
};
Point operator+(Point &p1,Point &p2){
//此处可以访问p.x
Point tmp(p1.x + p2.x, p1.y + p2.y);
return tmp;
}
void main(){
Point p1(10, 20);
Point p2(20, 10);
Point p3 = p1 + p2;
p3.myprint();
system("pause");
}
打印结果
30,30