SurfaceFlinger中Layer的创建 - 安卓R

每次有进程创建一个SurfaceControl,都会在SurfaceFlinger中创建一个对应的Layer,例如View的Surface创建流程。Layer创建流程从frameworks/base/core/java/android/view/SurfaceControl.java的构造器开始:

    /**
     * Create a surface with a name.
     * <p>
     * The surface creation flags specify what kind of surface to create and
     * certain options such as whether the surface can be assumed to be opaque
     * and whether it should be initially hidden.  Surfaces should always be
     * created with the {@link #HIDDEN} flag set to ensure that they are not
     * made visible prematurely before all of the surface's properties have been
     * configured.
     * <p>
     * Good practice is to first create the surface with the {@link #HIDDEN} flag
     * specified, open a transaction, set the surface layer, layer stack, alpha,
     * and position, call {@link Transaction#show(SurfaceControl)} if appropriate, and close the
     * transaction.
     * <p>
     * Bounds of the surface is determined by its crop and its buffer size. If the
     * surface has no buffer or crop, the surface is boundless and only constrained
     * by the size of its parent bounds.
     *
     * @param session  The surface session, must not be null.
     * @param name     The surface name, must not be null.
     * @param w        The surface initial width.
     * @param h        The surface initial height.
     * @param flags    The surface creation flags.
     * @param metadata Initial metadata.
     * @param callsite String uniquely identifying callsite that created this object. Used for
     *                 leakage tracking.
     * @throws throws OutOfResourcesException If the SurfaceControl cannot be created.
     */
    private SurfaceControl(SurfaceSession session, String name, int w, int h, int format, int flags,
            SurfaceControl parent, SparseIntArray metadata, WeakReference<View> localOwnerView,
            String callsite)
                    throws OutOfResourcesException, IllegalArgumentException {
        if (name == null) {
            throw new IllegalArgumentException("name must not be null");
        }

        mName = name;
        mWidth = w;
        mHeight = h;
        mLocalOwnerView = localOwnerView;
        Parcel metaParcel = Parcel.obtain();
        try {
            if (metadata != null && metadata.size() > 0) {
                metaParcel.writeInt(metadata.size());
                for (int i = 0; i < metadata.size(); ++i) {
                    metaParcel.writeInt(metadata.keyAt(i));
                    metaParcel.writeByteArray(
                            ByteBuffer.allocate(4).order(ByteOrder.nativeOrder())
                                    .putInt(metadata.valueAt(i)).array());
                }
                metaParcel.setDataPosition(0);
            }
            mNativeObject = nativeCreate(session, name, w, h, format, flags,
                    parent != null ? parent.mNativeObject : 0, metaParcel);
        } finally {
            metaParcel.recycle();
        }
        if (mNativeObject == 0) {
            throw new OutOfResourcesException(
                    "Couldn't allocate SurfaceControl native object");
        }
        mNativeHandle = nativeGetHandle(mNativeObject);
        mCloseGuard.openWithCallSite("release", callsite);
    }

这个构造器是private的,因为创建一个SurfaceControl一般是使用其内部静态类Builder设置一系列属性后调用build方法来完成的。

其中调用了frameworks/base/core/jni/android_view_SurfaceControl.cpp的nativeCreate方法构建一个native的SurfaceControl对象:

static jlong nativeCreate(JNIEnv* env, jclass clazz, jobject sessionObj,
        jstring nameStr, jint w, jint h, jint format, jint flags, jlong parentObject,
        jobject metadataParcel) {
    ScopedUtfChars name(env, nameStr);
    sp<SurfaceComposerClient> client;
    if (sessionObj != NULL) {
        client = android_view_SurfaceSession_getClient(env, sessionObj);
    } else {
        client = SurfaceComposerClient::getDefault();
    }
    SurfaceControl *parent = reinterpret_cast<SurfaceControl*>(parentObject);
    sp<SurfaceControl> surface;
    LayerMetadata metadata;
    Parcel* parcel = parcelForJavaObject(env, metadataParcel);
    if (parcel && !parcel->objectsCount()) {
        status_t err = metadata.readFromParcel(parcel);
        if (err != NO_ERROR) {
          jniThrowException(env, "java/lang/IllegalArgumentException",
                            "Metadata parcel has wrong format");
        }
    }

    status_t err = client->createSurfaceChecked(
            String8(name.c_str()), w, h, format, &surface, flags, parent, std::move(metadata));
    if (err == NAME_NOT_FOUND) {
        jniThrowException(env, "java/lang/IllegalArgumentException", NULL);
        return 0;
    } else if (err != NO_ERROR) {
        jniThrowException(env, OutOfResourcesException, NULL);
        return 0;
    }

    surface->incStrong((void *)nativeCreate);
    return reinterpret_cast<jlong>(surface.get());
}

其中调用了frameworks/native/libs/gui/SurfaceComposerClient.cpp的createSurfaceChecked方法:

status_t SurfaceComposerClient::createSurfaceChecked(const String8& name, uint32_t w, uint32_t h,
                                                     PixelFormat format,
                                                     sp<SurfaceControl>* outSurface, uint32_t flags,
                                                     SurfaceControl* parent, LayerMetadata metadata,
                                                     uint32_t* outTransformHint) {
    sp<SurfaceControl> sur;
    status_t err = mStatus;

    if (mStatus == NO_ERROR) {
        sp<IBinder> handle;
        sp<IBinder> parentHandle;
        sp<IGraphicBufferProducer> gbp;

        if (parent != nullptr) {
            parentHandle = parent->getHandle();
        }

        uint32_t transformHint = 0;
        err = mClient->createSurface(name, w, h, format, flags, parentHandle, std::move(metadata),
                                     &handle, &gbp, &transformHint);
        if (outTransformHint) {
            *outTransformHint = transformHint;
        }
        ALOGE_IF(err, "SurfaceComposerClient::createSurface error %s", strerror(-err));
        if (err == NO_ERROR) {
            *outSurface = new SurfaceControl(this, handle, gbp, transformHint);
        }
    }
    return err;
}

其中mClient是实现了ISurfaceComposerClient接口的binder客户端BpSurfaceComposerClient,调用了其createSurface方法(frameworks/native/libs/gui/ISurfaceComposerClient.cpp):

    status_t createSurface(const String8& name, uint32_t width, uint32_t height, PixelFormat format,
                           uint32_t flags, const sp<IBinder>& parent, LayerMetadata metadata,
                           sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp,
                           uint32_t* outTransformHint) override {
        return callRemote<decltype(&ISurfaceComposerClient::createSurface)>(Tag::CREATE_SURFACE,
                                                                            name, width, height,
                                                                            format, flags, parent,
                                                                            std::move(metadata),
                                                                            handle, gbp,
                                                                            outTransformHint);
    }

直接通过binder调用了SurfaceFlinger进程的frameworks/native/services/surfaceflinger/Client.cpp的createSurface方法:

status_t Client::createSurface(const String8& name, uint32_t w, uint32_t h, PixelFormat format,
                               uint32_t flags, const sp<IBinder>& parentHandle,
                               LayerMetadata metadata, sp<IBinder>* handle,
                               sp<IGraphicBufferProducer>* gbp, uint32_t* outTransformHint) {
    // We rely on createLayer to check permissions.
    return mFlinger->createLayer(name, this, w, h, format, flags, std::move(metadata), handle, gbp,
                                 parentHandle, nullptr, outTransformHint);
}

这里直接调用了frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp的createLayer方法:

status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w,
                                     uint32_t h, PixelFormat format, uint32_t flags,
                                     LayerMetadata metadata, sp<IBinder>* handle,
                                     sp<IGraphicBufferProducer>* gbp,
                                     const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer,
                                     uint32_t* outTransformHint) {
    if (int32_t(w|h) < 0) {
        ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
                int(w), int(h));
        return BAD_VALUE;
    }

    ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr,
            "Expected only one of parentLayer or parentHandle to be non-null. "
            "Programmer error?");

    status_t result = NO_ERROR;

    sp<Layer> layer;

    std::string uniqueName = getUniqueLayerName(name.string());

    bool primaryDisplayOnly = false;

    // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java
    // TODO b/64227542
    if (metadata.has(METADATA_WINDOW_TYPE)) {
        int32_t windowType = metadata.getInt32(METADATA_WINDOW_TYPE, 0);
        if (windowType == 441731) {
            metadata.setInt32(METADATA_WINDOW_TYPE, InputWindowInfo::TYPE_NAVIGATION_BAR_PANEL);
            primaryDisplayOnly = true;
        }
    }

    switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
        case ISurfaceComposerClient::eFXSurfaceBufferQueue:
            result = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags,
                                            std::move(metadata), format, handle, gbp, &layer);

            break;
        case ISurfaceComposerClient::eFXSurfaceBufferState:
            result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags,
                                            std::move(metadata), handle, &layer);
            break;
        case ISurfaceComposerClient::eFXSurfaceEffect:
            // check if buffer size is set for color layer.
            if (w > 0 || h > 0) {
                ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)",
                      int(w), int(h));
                return BAD_VALUE;
            }

            result = createEffectLayer(client, std::move(uniqueName), w, h, flags,
                                       std::move(metadata), handle, &layer);
            break;
        case ISurfaceComposerClient::eFXSurfaceContainer:
            // check if buffer size is set for container layer.
            if (w > 0 || h > 0) {
                ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)",
                      int(w), int(h));
                return BAD_VALUE;
            }
            result = createContainerLayer(client, std::move(uniqueName), w, h, flags,
                                          std::move(metadata), handle, &layer);
            break;
        default:
            result = BAD_VALUE;
            break;
    }

    if (result != NO_ERROR) {
        return result;
    }

    if (primaryDisplayOnly) {
        layer->setPrimaryDisplayOnly();
    }

    bool addToCurrentState = callingThreadHasUnscopedSurfaceFlingerAccess();
    result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer,
                            addToCurrentState, outTransformHint);
    if (result != NO_ERROR) {
        return result;
    }
    mInterceptor->saveSurfaceCreation(layer);

    setTransactionFlags(eTransactionNeeded);
    return result;
}

这里可以看到创建的Layer有几种类型:

BufferQueueLayer:ViewRoot的Surface、SurfaceView等

BufferStateLayer:目前还没见过呃

EffectLayer:Task、animation-leash、Background for SurfaceView等

ContainerLayer:ActivityRecord、WindowToken、DisplayArea、ImeContainer等

这里重点看BufferQueueLayer的创建,进入SurfaceFlinger的createBufferQueueLayer方法:

status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name,
                                                uint32_t w, uint32_t h, uint32_t flags,
                                                LayerMetadata metadata, PixelFormat& format,
                                                sp<IBinder>* handle,
                                                sp<IGraphicBufferProducer>* gbp,
                                                sp<Layer>* outLayer) {
    // initialize the surfaces
    switch (format) {
    case PIXEL_FORMAT_TRANSPARENT:
    case PIXEL_FORMAT_TRANSLUCENT:
        format = PIXEL_FORMAT_RGBA_8888;
        break;
    case PIXEL_FORMAT_OPAQUE:
        format = PIXEL_FORMAT_RGBX_8888;
        break;
    }

    sp<BufferQueueLayer> layer;
    LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
    args.textureName = getNewTexture();
    {
        // Grab the SF state lock during this since it's the only safe way to access
        // RenderEngine when creating a BufferLayerConsumer
        // TODO: Check if this lock is still needed here
        Mutex::Autolock lock(mStateLock);
        layer = getFactory().createBufferQueueLayer(args);
    }

    status_t err = layer->setDefaultBufferProperties(w, h, format);
    if (err == NO_ERROR) {
        *handle = layer->getHandle();
        *gbp = layer->getProducer();
        *outLayer = layer;
    }

    ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
    return err;
}

创建了一个sp,其onFirstRef方法(frameworks/native/services/surfaceflinger/BufferQueueLayer.cpp):

void BufferQueueLayer::onFirstRef() {
    BufferLayer::onFirstRef();

    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
    sp<IGraphicBufferProducer> producer;
    sp<IGraphicBufferConsumer> consumer;
    mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);
    mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);
    mConsumer =
            mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),
                                                             mTextureName, this);
    mConsumer->setConsumerUsageBits(getEffectiveUsage(0));

    mContentsChangedListener = new ContentsChangedListener(this);
    mConsumer->setContentsChangedListener(mContentsChangedListener);
    mConsumer->setName(String8(mName.data(), mName.size()));

    // BufferQueueCore::mMaxDequeuedBufferCount is default to 1
    if (!mFlinger->isLayerTripleBufferingDisabled()) {
        mProducer->setMaxDequeuedBufferCount(2);
    }
}

首先创建了BufferQueue得到了producer和consumer(见BufferQueue机制),然后分别用MonitoredProducer和BufferLayerConsumer进行了封装,最后创建了ContentsChangedListener监听buffer的情况

SurfaceFlinger的createLayer方法创建完Layer后,还调用了SurfaceFlinger的addClientLayer方法:

status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle,
                                        const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc,
                                        const sp<IBinder>& parentHandle,
                                        const sp<Layer>& parentLayer, bool addToCurrentState,
                                        uint32_t* outTransformHint) {
    // add this layer to the current state list
    {
        Mutex::Autolock _l(mStateLock);
        sp<Layer> parent;
        if (parentHandle != nullptr) {
            parent = fromHandleLocked(parentHandle).promote();
            if (parent == nullptr) {
                return NAME_NOT_FOUND;
            }
        } else {
            parent = parentLayer;
        }

        if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) {
            ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(),
                  ISurfaceComposer::MAX_LAYERS);
            return NO_MEMORY;
        }

        mLayersByLocalBinderToken.emplace(handle->localBinder(), lbc);

        if (parent == nullptr && addToCurrentState) {
            mCurrentState.layersSortedByZ.add(lbc);
        } else if (parent == nullptr) {
            lbc->onRemovedFromCurrentState();
        } else if (parent->isRemovedFromCurrentState()) {
            parent->addChild(lbc);
            lbc->onRemovedFromCurrentState();
        } else {
            parent->addChild(lbc);
        }

        if (gbc != nullptr) {
            mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get());
            LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() >
                                        mMaxGraphicBufferProducerListSize,
                                "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers",
                                mGraphicBufferProducerList.size(),
                                mMaxGraphicBufferProducerListSize, mNumLayers.load());
        }

        if (const auto display = getDefaultDisplayDeviceLocked()) {
            lbc->updateTransformHint(display->getTransformHint());
        }
        if (outTransformHint) {
            *outTransformHint = lbc->getTransformHint();
        }

        mLayersAdded = true;
    }

    // attach this layer to the client
    client->attachLayer(handle, lbc);

    return NO_ERROR;
}

SurfaceFlinger.mCurrentState.layersSortedByZ是一个Vector存放了所有没有parent的Layer,对于有parent的Layer直接调用其parent的addChild方法(frameworks/native/services/surfaceflinger/Layer.cpp):

void Layer::addChild(const sp<Layer>& layer) {
    mChildrenChanged = true;
    setTransactionFlags(eTransactionNeeded);

    mCurrentChildren.add(layer);
    layer->setParent(this);
    updateTreeHasFrameRateVote();
}

Layer.mCurrentChildren是一个Vector存放了其所有子Layer。

Layer创建完成后,其属性是通过SurfaceFlinger中Layer的修改流程来进行修改的,最终通过SurfaceFlinger中Layer的合成流程将所有Layer的图像合成显示到屏幕上。

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