*简单工厂模式是属于创建型模式,又叫做静态工厂方法(Static Factory Method)模式,但不属于23种GOF设计模式之一。简单工厂模式是由一个工厂对象决定创建出哪一种产品类的实例。简单工厂模式是工厂模式家族中最简单实用的模式,可以理解为是不同工厂模式的一个特殊实现。*
**为了更好的理解,下面以一个简单的计算器的实现来讲解**
//操作数的基类
using System;
namespace AssemblyCSharp
{
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
public double NumberA
{
get{return _numberA;}
set{_numberA = value;}
}
public double NumberB
{
get{return _numberB;}
set{_numberB = value;}
}
public virtual double GetResult()
{
double result = 0;
return result;
}
}
}
然后是每个操作符类的
using System;
namespace AssemblyCSharp
{
class OperationAdd:Operation
{
public override double GetResult ()
{
double result = 0;
result = NumberA + NumberB;
return result;
}
}
class OperationSub:Operation
{
public override double GetResult ()
{
double result = 0;
result = NumberA - NumberB;
return result;
}
}
class OperationMul:Operation
{
public override double GetResult ()
{
double result = 0;
result = NumberA * NumberB;
return result;
}
}
class OperationDiv:Operation
{
public override double GetResult ()
{
double result = 0;
if (NumberB == 0) {
throw new Exception("除数不能为0");
}
result = NumberA / NumberB;
return result;
}
}
}
简单工厂类
using UnityEngine;
using AssemblyCSharp;
using System.Collections;
public class OperationFactory {
public static Operation createOperate(string operate)
{
Operation oper = null;
switch (operate) {
case"+":
oper = new OperationAdd();
break;
case"-":
oper = new OperationSub();
break;
case"*":
oper = new OperationMul();
break;
case"/":
oper = new OperationDiv();
break;
}
return oper;
}
}
客户端代码
using System;
using UnityEngine;
namespace AssemblyCSharp
{
public class Client :MonoBehaviour
{
void Start()
{
Operation oper;
oper = OperationFactory.createOperate ("/");
oper.NumberA = 1;
oper.NumberB = 0;
double result = oper.GetResult ();
Debug.Log (result);
}
}
}