Unity设计模式之简单工厂模式

*简单工厂模式是属于创建型模式,又叫做静态工厂方法(Static Factory Method)模式,但不属于23种GOF设计模式之一。简单工厂模式是由一个工厂对象决定创建出哪一种产品类的实例。简单工厂模式是工厂模式家族中最简单实用的模式,可以理解为是不同工厂模式的一个特殊实现。*
 **为了更好的理解,下面以一个简单的计算器的实现来讲解**
    //操作数的基类
using System;
namespace AssemblyCSharp
{
    public class Operation
    {
        private double _numberA = 0;
        private double _numberB = 0;

        public double NumberA
        {
            get{return _numberA;}
            set{_numberA = value;}
        }

        public double NumberB
        {
            get{return _numberB;}
            set{_numberB = value;}

        }

        public virtual double GetResult()
        {
            double result = 0;
            return result;
        }
    }
}

然后是每个操作符类的

using System;
namespace AssemblyCSharp
{
    class OperationAdd:Operation
    {
        public override double GetResult ()
        {
            double result = 0;
            result = NumberA + NumberB;
            return result;
        }
    }
    class OperationSub:Operation
    {
        public override double GetResult ()
        {
            double result = 0;
            result = NumberA - NumberB;
            return result;
        }
    }
    class OperationMul:Operation
    {
        public override double GetResult ()
        {
            double result = 0;
            result = NumberA * NumberB;
            return result;
        }
    }
    class OperationDiv:Operation
    {
        public override double GetResult ()
        {
            double result = 0;
            if (NumberB == 0) {
                throw new Exception("除数不能为0");
            }
            result = NumberA / NumberB;
            return result;
        }
    }
}

简单工厂类

using UnityEngine;
using AssemblyCSharp;
using System.Collections;

public class OperationFactory  {


    public static Operation createOperate(string operate)
    {
        Operation oper = null;
        switch (operate) {
        case"+":
                oper = new OperationAdd();
            break;
        case"-":
                oper = new OperationSub();
            break;
        case"*":
                oper = new OperationMul();
            break;
        case"/":
                oper = new OperationDiv();
            break;
        }

        return oper;



    }


}

客户端代码

using System;
using UnityEngine;
namespace AssemblyCSharp
{
    public class Client :MonoBehaviour
    {
        void Start()
        {
            Operation oper;
            oper = OperationFactory.createOperate ("/");
            oper.NumberA = 1;
            oper.NumberB = 0;
            double result = oper.GetResult ();
            Debug.Log (result);
        }
    }
}
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