/// <summary> 高亮选中 sprite </summary>
private static void HightSelectSprite(UIAtlas pAtlas, string pSpriteName)
{
if (pAtlas == null || string.IsNullOrEmpty(pSpriteName))
{
Debug.LogError("Assets/UI/Atlas 下无此图片"); return;
}
var tSearchPath2 = AssetDatabase.FindAssets("t:Texture " + pSpriteName, new string[] { "Assets/UI/Atlas/" + pAtlas.name + "/imgs" });//用t:Texture 筛选
UnityEngine.Object tObj = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(tSearchPath2[0])) as UnityEngine.Object;
EditorGUIUtility.PingObject(tObj);
}