笔记:OpenGL SuperBible - First Program



// Include the "sb6.h" header file
#include "sb6.h"
// Derive my_application from sb6::application
class my_application : public sb6::application {
public:
    // Our rendering function
    void render(double currentTime) {
        // Simply clear the window with red
        static const GLfloat red[] = { 1.0f, 0.0f, 0.0f, 1.0f };
        glClearBufferfv(GL_COLOR, 0, red);
    }
};
// Our one and only instance of DECLARE_MAIN
DECLARE_MAIN(my_application);

注解:

1、函数 glClearBufferfv 原型:

void glClearBufferfv(GLenum buffer,GLint drawBuffer,
const GLfloat * value); 
glClearBufferfv() tells  OpenGL to clear the buffer specifiedby the first parameter (in this case GL _ COLOR ) to the value specified in itsthird parameter. The second parameter, drawBuffer , is used when there are multiple output buffers that could be cleared. Because we’re only using one here and drawBuffer is a zero-based index, we’ll just set it to zero in this example. 

2、currentTime:

the number ofseconds since the application was started, and we can use it to create asimple animation. 

The following example use it to change colour for clearing the window:

Animating color over time:

 // Our rendering function
void render(double currentTime) {
const GLfloat color[] = { (float)sin(currentTime) * 0.5f + 0.5f, (float)cos(currentTime) * 0.5f + 0.5f,
                                  0.0f, 1.0f };
        glClearBufferfv(GL_COLOR, 0, color);
}


REFERENCE: OpenGL SuperBible 6th

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