NGUI: Next-Gen UI 2018.3.0f

NGUI: Next-Gen UI 2018.3.0f

https://assetstore.unity.com/packages/tools/gui/ngui-next-gen-ui-2413

 

NGUI is a very powerful UI system and event notification framework.

Features
- Editor integration, WYSIWYG
- Localization, data binding, delegates, events
- Supports all platforms
- Make UIs that take 1 draw call
- Comes with full C# source code
- Extensively optimized
- Dedicated support

2018.3.0
- NEW: As the name suggests, support for Unity 2018.3 and its new prefab workflow. Still supports previous versions, including Unity 5.6.
- NEW: NGUI's atlases and fonts are now saved as ScriptableObjects instead of prefabs. To upgrade, select any old prefab-based atlas or font, and the Upgrade button will show up. BACK UP FIRST just in case! After the new asset gets created, the old atlas or font will be changed to Reference type, pointing to it. You can use the new asset directly, of course -- and if you are Unity savvy enough, you can swap their GUIDs from the meta files, effectively removing the need for the reference asset altogether.
- NEW: Added a new widget type: Sprite Collection. It can be used to efficiently add thousands of sprites without the overhead of creating game objects. This is meant to be used from code by programmers, but can speed up the creation and modification of sprites by several orders of magnitude. In Sightseer it allowed the world map creation to go from 3348 ms down to 22 ms, for example.
- NEW: Added UITweener.Finish() to immediately finish the tween, skipping to the end.
- FIX: Some fixes for key binding text form serialization.


2018.3.0d:
- FIX: Fixed SpringPanel never finishing its operation.
- FIX: Fixed widget Depth not being visible on widget prefab instances in Unity 2018.3.
- FIX: Fixed an issue with reference fonts not picking up on referenced font's changes.
- FIX: Minor Unity 2018.3 tweaks.


2018.3.0e:
- FIX: Editing sprite border and padding on the atlas will now correctly mark the atlas as edited.
- FIX: Adjusting panel's alpha will now again work properly in edit time.


2018.3.0f
- NEW: Added a 'fixed aspect' option to the UISprite, matching 2D sprite and UI texture.
- FIX: Dynamic font's default scaling fix.
- FIX: Changing widget alpha should immediately update the scene view in edit mode again.
- FIX: "style not found" when examining the UILocalize component in Unity 2018.

 

 

 

扫码时备注或说明中留下邮箱

 

付款后如未回复请至https://shop135452397.taobao.com/

 

联系店主

 

posted on 2019-06-04 20:21 jiahuafu 阅读(...) 评论(...) 编辑 收藏

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

银狐游戏开发资源2

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值