RPC浅析,加密数据解析

 个人总结

其实就是HOOK注入wbsocket 链接创建服务端和客户端进行通信,直接调用js代码中的加密方法

将结果通过浏览器客户端传入服务端。一种比较好实用的一种技术 

https://blog.csdn.net/qq_36759224/article/details/123082574

(搬运记录下)

RPC,英文 RangPaCong,中文让爬虫,旨在为爬虫开路,秒杀一切,让爬虫畅通无阻!

开个玩笑,实际上 RPC 为远程过程调用,全称 Remote Procedure Call,是一种技术思想而非一种规范或协议。RPC 的诞生事实上离不开分布式的发展,RPC 主要解决了两个问题:

1.解决了分布式系统中,服务之间的互相调用问题;2.RPC 使得在远程调用时,像本地调用一样方便,让调用者感知不到远程调用的逻辑。

RPC 的存在让构建分布式系统更加容易,相比于 HTTP 协议,RPC 采用二进制字节码传输,因此也更加高效、安全。在一个典型 RPC 的使用场景中,包含了服务发现、负载、容错、网络传输、序列化等组件

RPC 技术是非常复杂的,对于我们搞爬虫、逆向的来说,不需要完全了解,只需要知道这项技术如何在逆向中应用就行了。

RPC 在逆向中,简单来说就是将本地和浏览器,看做是服务端和客户端,二者之间通过 WebSocket 协议进行 RPC 通信,在浏览器中将加密函数暴露出来,在本地直接调用浏览器中对应的加密函数,从而得到加密结果,不必去在意函数具体的执行逻辑,也省去了扣代码、补环境等操作,可以省去大量的逆向调试时间。我们以某团网页端的登录为例来演示 RPC 在逆向中的具体使用方法。(假设你已经有一定逆向基础,了解 WebSocket 协议,纯小白可以先看看K哥以前的文章)

import sys
import asyncio
import websockets


async def receive_massage(websocket):
    while True:
        send_text = input("请输入要加密的字符串: ")
        if send_text == "exit":
            print("Exit, goodbye!")
            await websocket.send(send_text)
            await websocket.close()
            sys.exit()
        else:
            await websocket.send(send_text)
            response_text = await websocket.recv()
            print("\n加密结果:", response_text)


start_server = websockets.serve(receive_massage, '127.0.0.1', 5678)  # 自定义端口
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()


var ws = new WebSocket("ws://127.0.0.1:5678");  // 自定义端口

ws.onmessage = function (evt) {
    console.log("Received Message: " + evt.data);
    if (evt.data == "exit") {
        ws.close();
    } else {
        ws.send(utility.getH5fingerprint(evt.data))
    }
};

然后我们需要把客户端代码注入到网页中,这里方法有很多,比如抓包软件 Fiddler 替换响应、浏览器插件 ReRes 替换 JS、浏览器开发者工具 Overrides 重写功能等,也可以通过插件、油猴等注入 Hook 的方式插入,反正方法很多,对这些方法不太了解的朋友可以去看看K哥以前的文章,都有介绍。

这里我们使用浏览器开发者工具 Overrides 重写功能,将 WebSocket 客户端代码加到加密的这个 JS 文件里并 Ctrl+S 保存,这里将其写成了 IIFE 自执行方式,这样做的原因是防止污染全局变量,不用自执行方式当然也是可以的。

/* ==================================
# @Time    : 2022-02-14
# @Author  : 微信公众号:K哥爬虫
# @FileName: sekiro.js
# @Software: PyCharm
# ================================== */

(function () {
    'use strict';
    function SekiroClient(wsURL) {
        this.wsURL = wsURL;
        this.handlers = {};
        this.socket = {};
        // check
        if (!wsURL) {
            throw new Error('wsURL can not be empty!!')
        }
        this.webSocketFactory = this.resolveWebSocketFactory();
        this.connect()
    }

    SekiroClient.prototype.resolveWebSocketFactory = function () {
        if (typeof window === 'object') {
            var theWebSocket = window.WebSocket ? window.WebSocket : window.MozWebSocket;
            return function (wsURL) {

                function WindowWebSocketWrapper(wsURL) {
                    this.mSocket = new theWebSocket(wsURL);
                }

                WindowWebSocketWrapper.prototype.close = function () {
                    this.mSocket.close();
                };

                WindowWebSocketWrapper.prototype.onmessage = function (onMessageFunction) {
                    this.mSocket.onmessage = onMessageFunction;
                };

                WindowWebSocketWrapper.prototype.onopen = function (onOpenFunction) {
                    this.mSocket.onopen = onOpenFunction;
                };
                WindowWebSocketWrapper.prototype.onclose = function (onCloseFunction) {
                    this.mSocket.onclose = onCloseFunction;
                };

                WindowWebSocketWrapper.prototype.send = function (message) {
                    this.mSocket.send(message);
                };

                return new WindowWebSocketWrapper(wsURL);
            }
        }
        if (typeof weex === 'object') {
            // this is weex env : https://weex.apache.org/zh/docs/modules/websockets.html
            try {
                console.log("test webSocket for weex");
                var ws = weex.requireModule('webSocket');
                console.log("find webSocket for weex:" + ws);
                return function (wsURL) {
                    try {
                        ws.close();
                    } catch (e) {
                    }
                    ws.WebSocket(wsURL, '');
                    return ws;
                }
            } catch (e) {
                console.log(e);
                //ignore
            }
        }
        //TODO support ReactNative
        if (typeof WebSocket === 'object') {
            return function (wsURL) {
                return new theWebSocket(wsURL);
            }
        }
        // weex 和 PC环境的websocket API不完全一致,所以做了抽象兼容
        throw new Error("the js environment do not support websocket");
    };

    SekiroClient.prototype.connect = function () {
        console.log('sekiro: begin of connect to wsURL: ' + this.wsURL);
        var _this = this;
        // 不check close,让
        // if (this.socket && this.socket.readyState === 1) {
        //     this.socket.close();
        // }
        try {
            this.socket = this.webSocketFactory(this.wsURL);
        } catch (e) {
            console.log("sekiro: create connection failed,reconnect after 2s");
            setTimeout(function () {
                _this.connect()
            }, 2000)
        }

        this.socket.onmessage(function (event) {
            _this.handleSekiroRequest(event.data)
        });

        this.socket.onopen(function (event) {
            console.log('sekiro: open a sekiro client connection')
        });

        this.socket.onclose(function (event) {
            console.log('sekiro: disconnected ,reconnection after 2s');
            setTimeout(function () {
                _this.connect()
            }, 2000)
        });
    };

    SekiroClient.prototype.handleSekiroRequest = function (requestJson) {
        console.log("receive sekiro request: " + requestJson);
        var request = JSON.parse(requestJson);
        var seq = request['__sekiro_seq__'];

        if (!request['action']) {
            this.sendFailed(seq, 'need request param {action}');
            return
        }
        var action = request['action'];
        if (!this.handlers[action]) {
            this.sendFailed(seq, 'no action handler: ' + action + ' defined');
            return
        }

        var theHandler = this.handlers[action];
        var _this = this;
        try {
            theHandler(request, function (response) {
                try {
                    _this.sendSuccess(seq, response)
                } catch (e) {
                    _this.sendFailed(seq, "e:" + e);
                }
            }, function (errorMessage) {
                _this.sendFailed(seq, errorMessage)
            })
        } catch (e) {
            console.log("error: " + e);
            _this.sendFailed(seq, ":" + e);
        }
    };

    SekiroClient.prototype.sendSuccess = function (seq, response) {
        var responseJson;
        if (typeof response == 'string') {
            try {
                responseJson = JSON.parse(response);
            } catch (e) {
                responseJson = {};
                responseJson['data'] = response;
            }
        } else if (typeof response == 'object') {
            responseJson = response;
        } else {
            responseJson = {};
            responseJson['data'] = response;
        }


        if (Array.isArray(responseJson)) {
            responseJson = {
                data: responseJson,
                code: 0
            }
        }

        if (responseJson['code']) {
            responseJson['code'] = 0;
        } else if (responseJson['status']) {
            responseJson['status'] = 0;
        } else {
            responseJson['status'] = 0;
        }
        responseJson['__sekiro_seq__'] = seq;
        var responseText = JSON.stringify(responseJson);
        console.log("response :" + responseText);
        this.socket.send(responseText);
    };

    SekiroClient.prototype.sendFailed = function (seq, errorMessage) {
        if (typeof errorMessage != 'string') {
            errorMessage = JSON.stringify(errorMessage);
        }
        var responseJson = {};
        responseJson['message'] = errorMessage;
        responseJson['status'] = -1;
        responseJson['__sekiro_seq__'] = seq;
        var responseText = JSON.stringify(responseJson);
        console.log("sekiro: response :" + responseText);
        this.socket.send(responseText)
    };

    SekiroClient.prototype.registerAction = function (action, handler) {
        if (typeof action !== 'string') {
            throw new Error("an action must be string");
        }
        if (typeof handler !== 'function') {
            throw new Error("a handler must be function");
        }
        console.log("sekiro: register action: " + action);
        this.handlers[action] = handler;
        return this;
    };

    function guid() {
        function S4() {
            return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
        }

        return (S4() + S4() + "-" + S4() + "-" + S4() + "-" + S4() + "-" + S4() + S4() + S4());
    }

    var client = new SekiroClient("ws://127.0.0.1:5620/business-demo/register?group=rpc-test&clientId=" + guid());

    client.registerAction("getH5fingerprint", function (request, resolve, reject) {
        resolve(utility.getH5fingerprint(request["url"]));
    })

})();

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