C++坐标转换

https://github.com/skramm/homog2d

使用手册

使用场景:机器视觉中的位置修正工具

#include "homog2d.hpp"
using namespace h2d;

int main()
{
	//Line2d l1(h2d::Point2d(10, 10));               // a line passing through (0,0) and (10,10)
	//Line2d l2(h2d::Point2d(0, 10), h2d::Point2d(10, 0)); // a line passing through (0,10) and (10,0)
	//auto pt = l1 * l2;                         // intersection point (5,5)
	//Homogr H8(2, 3);                             // a translation matrix
	std::cout << H8.transpose() << std::endl;
	//auto pt8 = H8 * pt;
	//std::cout << pt8 << std::endl;

	//Homogr h0; // unit transformation ("eye" matrix)
	//h0.setTranslation(3,4); 
	//h2d::Point2d pt1(1,2);
	//h2d::Point2d pt2 = h0 * pt1; // pt2 is now (4,6) 
	//h0.init(); // reset to unit transformation
	//std::cout << "r2 type=" << getString(pt2.type()) << '\n';
	//std::cout << pt2.getX() << "," << getX(pt2) << std::endl;

	Homogr H;
	H.addTranslation(0, 10);
	H.addRotation(0);
	//H.addRotation(M_PI / 180.0 * 90);
	//std::cout << H << std::endl;
	h2d::FRect rectInit = FRect(0, 0, 10, 10);
	auto shapeTemp = H * rectInit;
	std::cout << shapeTemp << std::endl;

	h2d::Point2d point1(20, 10);
	h2d::Point2d point3 = H * point1;
	std::cout << point3.getX() << "," << getX(point3) << std::endl;
	std::cout << point3.get()[0] << "," <<point3.get()[1] << std::endl;
	Homogr Hold = H;
	h2d::Point2d point0 = H.inverse() * point1;
	h2d::Point2d point2 = Hold * point0;
	std::cout << point0 << std::endl<< point2 << std::endl;
	return 0;
}

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