1.Unity 中的本地定位点传输:Unity 中的本地定位点传输 - Mixed Reality | Microsoft Docshttps://docs.microsoft.com/zh-cn/windows/mixed-reality/out-of-scope/local-anchor-transfers-in-unity
4.固定坐标系、舞台坐标系、锚点坐标系的对比:坐标系统 - Mixed Reality | Microsoft Docs空间坐标系统用于构建固定、办公室、房间规模和全球规模的混合现实体验。https://docs.microsoft.com/zh-cn/windows/mixed-reality/design/coordinate-systems#spatial-coordinate-systems5.在unity中构建 world anchor步骤
World Locking Tools for Unity Sample (一)基本例子_Blogger of Bao-CSDN博客World Locking Tools for Unity环境配置环境配置Unity 2019.4.2https://blog.csdn.net/qq_22654855/article/details/121190296?spm=1001.2101.3001.6650.2&utm_medium=distribute.pc_relevant.none-task-blog-2~default~CTRLIST~default-2.no_search_link&depth_1-utm_source=distribute.pc_relevant.none-task-blog-2~default~CTRLIST~default-2.no_search_linkJust world-lock everything | World Locking Tools for Unity Documentation https://microsoft.github.io/MixedReality-WorldLockingTools-Unity/DocGen/Documentation/HowTos/UsingWLT/JustWorldLock.html