//注意 :桥面是隐藏在骨骼小球里的子物体 ,桥面和两个底面都得进行烘焙,桥面另加Nav Mesh Obstacle组件,小人添加Nav Mesh Agent组件
//控制物体移动到目标物
using UnityEngine;
using System.Collections;
public class Lookat : MonoBehaviour {
private NavMeshAgent agent;//寻路小人
public GameObject target;//目标物
// Use this for initialization
void Start () {
agent = GetComponent<NavMeshAgent>(); //获取组件
}
// Update is called once per frame
void Update () {