2012.04.19更新:貌似是渲染的时候图片格式出错了,与glPixelStorei(GL_UNPACK_ALIGNMENT, 4)没关系。在glTextImage2D的时候应该用GL_BGR_EXT,而不是GL_RGB.
修改了Nehe的教程(因为aux库的auxDIBImageLoad()不能用了),把auxDIBImageLoad替换成下面的代码(网上找的)
bool LoadTextureEx(LPTSTR szFileName, GLuint &texid) // Creates Texture From A Bitmap File
{
HBITMAP hBMP; // Handle Of The Bitmap
BITMAP BMP; // Bitmap Structure
hBMP=(HBITMAP)LoadImage(GetModuleHandle(NULL), szFileName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION | LR_LOADFROMFILE );
if (!hBMP) // Does The Bitmap Exist?
return FALSE; // If Not Return False
GetObject(hBMP, sizeof(BMP), &BMP); // Get The Object
// hBMP: Handle To Graphics Object
// sizeof(BMP): Size Of Buffer For Object Information
// &BMP: Buffer For Object Information
// Typical Textur