Java版贪吃蛇制作过程分享

这是本人写的第一个游戏  简单写下过程

开发环境:

Java SE 8  Ecplice

思路:蛇的可以看成是由一个一个正方形组成,用Arraylist来记录下每一个正方体的坐标位置,先把前一个方块的坐标替换下一个方块的坐标,再通过move方法移动蛇头,最后repaint,如此循环。


需要掌握:

1.JFrame和JPanel的使用方法

2.Arraylist的使用方法

3.线程的创建

4.KeyListener的使用

5.双缓冲


共有两个类:

Test:

<pre name="code" class="java">import java.awt.BorderLayout;
import java.awt.Color;

import javax.swing.JFrame;


public class Test {
	public static void main(String args[]){
		JFrame frame = new JFrame();
		Mypanel mp = new Mypanel();
		mp.setBackground(Color.WHITE);//设置JPanel背景色
		mp.addKeyListener(mp);
		frame.addKeyListener(mp);//绑定监听器
		frame.add(mp,BorderLayout.CENTER);//把JPanel放到JFrame中央
		frame.setSize(1920,1080);
		frame.setVisible(true);
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		Thread t = new Thread(mp);
		t.start();//启动线程
	}
}


 

Mypanel:

import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import javax.swing.JPanel;

public class Mypanel extends JPanel implements Runnable, KeyListener{
	
	int p,o,q,w;
	//食物随机出现
	int x_food = (int)(Math.random()*60)*30+100;
	int y_food = (int)(Math.random()*30)*30+100;
	int x[] = new int[10];
	int y[] = new int[10];
	int x_c[];
	int y_c[];
	int x_1 = 30;
	int y_1 = 0;
	int check_food = 0;
	int check_self = 0;
	
	ArrayList list_x = new ArrayList();
	ArrayList list_y = new ArrayList();
	
	Image ImageBuffer = null;
	Graphics GraImage = null;
	
	String direction = "right";
	
	//构造函数 初始化蛇的位置 
	public Mypanel(){
		for(int i = 0; i < 10; i++){
			x[i] = 100 + 30*i;
			y[i] = 400;
			list_x.add(new Integer(x[i]));
			list_y.add(new Integer(y[i]));
		}			
	}
	public void paint(Graphics g){
		super.paint(g);
		g.setColor(Color.BLACK);
		g.fillRect(x_food, y_food, 30, 30);
		if(check_self == 1){
			g.setColor(Color.BLACK);
			g.fillRect(0, 0, 1920, 1080);
		}
		for(int i = 0; i < list_x.size(); i++){	
			g.fillRect(((Integer) list_x.get(i)).intValue(), ((Integer) list_y.get(i)).intValue(), 30, 30);
		}
	}
	public void run(){
		while(true){
			for(int i = 0; i < list_x.size()-1; i++){
				list_x.set(i,list_x.get(i + 1));
				list_y.set(i,list_y.get(i + 1));
			}
			move(direction);
			stay();
			food();
			carshcheck();
		}
	}
	
	//重画
	public void stay(){
		try{
			Thread.sleep(200);
		}catch(Exception e){}
		repaint();
	}
	
	
	public void move(String d){
		if(d == "right"){
			p = 1;
			o = 0;
		}
		if(d =="left"){
			p = -1;
			o = 0;
		}
		if(d =="up"){
			p = 0;
			o = -1;
		}
		if(d =="down"){
			p = 0;
			o = 1;
		}
		
		q = ((Integer) list_x.get(list_x.size()-1)).intValue();
		w = ((Integer) list_y.get(list_y.size()-1)).intValue();
		q += 30*p;
		w += 30*o;
		list_x.set(list_x.size()-1,new Integer(q)) ;
		list_y.set(list_y.size()-1,new Integer(w)) ;//代码检查要细心
	}
	
	public void food(){
		check_food = 0;
		if(direction == "left"){
			x_1 = 30; 
			y_1 = 0;
		}
		if(direction == "right"){
			x_1 = -30;
			y_1 = 0;
		}
		if(direction == "up"){
			x_1 = 0; 
			y_1 = 30;
		}
		if(direction == "down"){
			x_1 = 0;
			y_1 = -30;
		}
		if(q == x_food + x_1 && w == y_food + y_1){
			list_x.add(new Integer(x_food));
			list_y.add(new Integer(y_food));
			check_food = 1;
			repaint();
			x_food = (int)(Math.random()*60)*30+100;
			y_food = (int)(Math.random()*30)*30+100;
		}
	}
	
	//自身碰撞检测
	public void carshcheck(){
		for(int i = 0; i < list_x.size(); i++){
			for(int j = i + 1; j < list_x.size(); j++){
				if(list_x.get(i).equals(list_x.get(j)) && list_y.get(i).equals(list_y.get(j)) && check_food == 0){
					check_self = 1;
				}
			}
		}
	}
	
	//按键处理
	public void keyPressed(KeyEvent arg0) {
		if(arg0.getKeyCode()==37 && direction!="right"){
			direction = "left";
		}
		if(arg0.getKeyCode()==38 && direction!="down"){
			direction = "up";
		}
		if(arg0.getKeyCode()==39 && direction!="left"){
			direction = "right";
		}
		if(arg0.getKeyCode()==40 && direction!="up"){
			direction = "down";
		}
	}
	public void keyReleased(KeyEvent arg0) {
	}
	public void keyTyped(KeyEvent arg0) {	
	}
	
	//双缓冲
	public void update(Graphics g){
		ImageBuffer = createImage(this.getWidth(), this.getHeight()); 
		GraImage = ImageBuffer.getGraphics();       
		paint(GraImage);        
		GraImage.dispose();      
		g.drawImage(ImageBuffer, 0, 0, this);   
	} 
}



写得不是很详细  有问题微博  @-Mr-湯- 非常乐意为你解答

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.util.*; public class snate extends JFrame implements KeyListener,Runnable { JLabel j; Canvas j1; public static final int canvasWidth = 200; public static final int canvasHeight = 300; public static final int nodeWidth = 10; public static final int nodeHeight = 10; //SnakeModel se=null; //222222 // boolean[][] matrix; LinkedList nodeArray = new LinkedList();//表 Node food;//节点 int maxX; int maxY; int direction = 2; boolean running = false; int timeInterval = 200; double speedChangeRate = 0.75; boolean paused = false; int score = 0; int countMove = 0; // UP and DOWN should be even // RIGHT and LEFT should be odd public static final int UP = 2; public static final int DOWN = 4; public static final int LEFT = 1; public static final int RIGHT = 3; snate() { super(); //setSize(500,400); Container c=getContentPane(); j=new JLabel("Score:"); c.add(j,BorderLayout.NORTH); j1=new Canvas(); j1.setSize(canvasWidth+1,canvasHeight+1); j1.addKeyListener(this); c.add(j1,BorderLayout.CENTER); JPanel p1 = new JPanel(); p1.setLayout(new BorderLayout()); JLabel j2; j2 = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER); p1.add(j2, BorderLayout.NORTH); j2 = new JLabel("ENTER or R or S for start;", JLabel.CENTER); p1.add(j2, BorderLayout.CENTER); j2 = new JLabel("SPACE or P for pause",JLabel.CENTER); p1.add(j2, BorderLayout.SOUTH); c.add(p1,BorderLayout.SOUTH); addKeyListener(this); pack(); setResizable(false); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); // begin(); // //2222222 // this.gs = gs; this.maxX = maxX; this.maxY = maxY; // initial matirx matrix = new boolean[maxX][]; for(int i=0; i<maxX; ++i){ matrix[i] = new boolean[maxY]; Arrays.fill(matrix[i],false); } // initial the snake int initArrayLength = maxX > 20 ? 10 : maxX/2; for(int i = 0; i < initArrayLength; ++i){ int x = maxX/2+i; int y = maxY/2; nodeArray.addLast(new Node(x, y)); matrix[x][y] = true; } food = createFood(); matrix[food.x][food.y] = true; } public void keyPressed(KeyEvent e) { if(e.getKeyCode()==KeyEvent.VK_UP) { //se.changeDirection(SnakeModel.UP); } if(e.getKeyCode()==KeyEvent.VK_DOWN) { //se.changeDirection(SnakeModel.DOWN); } if(e.getKeyCode()==KeyEvent.VK_LEFT) { //se.changeDirection(SnakeModel.LEFT); } if(e.getKeyCode()==KeyEvent.VK_RIGHT) { //se.changeDirection(SnakeModel.RIGHT); } if(e.getKeyCode()==KeyEvent.VK_R||e.getKeyCode()==KeyEvent.VK_S||e.getKeyCode()==KeyEvent.VK_ENTER) { } } public void keyTyped(KeyEvent e) {} public void keyReleased(KeyEvent e) {} public void repaint() { Graphics g = j1.getGraphics(); //背景 g.setColor(Color.red); g.fillRect(0,0,canvasWidth,canvasHeight); //蛇 //g.setColor(Color.BLUE); } public void paint(Graphics g) { g.setColor(Color.red); g.fillRect(10,10,10,10); } // //222222 // public void changeDirection(int newDirection){ if (direction % 2 != newDirection % 2){ direction = newDirection; } } public boolean moveOn(){ Node n = (Node)nodeArray.getFirst(); int x = n.x; int y = n.y; switch(direction){ case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT: x++; break; } if ((0 <= x && x < maxX) && (0 <= y && y < maxY)){ if (matrix[x][y]){ if(x == food.x && y == food.y){ nodeArray.addFirst(food); int scoreGet = (10000 - 200 * countMove) / timeInterval; score += scoreGet > 0? scoreGet : 10; countMove = 0; food = createFood(); matrix[food.x][food.y] = true; return true; } else return false; } else{ nodeArray.addFirst(new Node(x,y)); matrix[x][y] = true; n = (Node)nodeArray.removeLast(); matrix[n.x][n.y] = false; countMove++; return true; } } return false; } public void run(){ running = true; while (running){ try{ Thread.sleep(timeInterval); } catch(Exception e){ break; } if(!paused){ if (moveOn()){ gs.repaint(); } else{ JOptionPane.showMessageDialog( null, "you failed", "Game Over", JOptionPane.INFORMATION_MESSAGE); break; } } } running = false; } private Node createFood(){ int x = 0; int y = 0; do{ Random r = new Random(); x = r.nextInt(maxX); y = r.nextInt(maxY); }while(matrix[x][y]); return new Node(x,y); } public void speedUp(){ timeInterval *= speedChangeRate; } public void speedDown(){ timeInterval /= speedChangeRate; } public void changePauseState(){ paused = !paused; } public String toString(){ String result = ""; for(int i=0; i<nodeArray.size(); ++i){ Node n = (Node)nodeArray.get(i); result += "[" + n.x + "," + n.y + "]"; } return result; } } class Node{ int x; int y; Node(int x, int y){ this.x = x; this.y = y; } } public static void main(String[] args) { //Graphics g=j1.getGraphics(); snate s=new snate(); //s.draw_something(g); //s.setVisible(true); } }

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值