【OpenGL】OpenGL系列——02坐标转换


void myinit(void){  
    glClearColor(0.8, 0.8, 0.8, 1.0);  
    glShadeModel(GL_FLAT);   
    glPointSize(20.0);  
}  
  
  
void drawTriangle(void){  
    //glLineWidth(5.0);  
    //glColor3f(1.0, 1.0, 0.0);  
    //glBegin(GL_LINE_LOOP);  
    //  glVertex2f(50.0, 10.0);  
    //  glVertex2f(150.0, 10.0);  
    //  glVertex2f(10.0, 50.0);  
    //glEnd();  
  
    glColor3f(0.5, 0.6, 0.2);  
    glRectf(100.0, 100.0, 200.0, 300.0);  
  
}  
  
void display(void){  
    glClear(GL_COLOR_BUFFER_BIT);  
  
    glColor3f(1.0, 1.0, 0.0);  
    glLineWidth(20.0);  
    glEnable(GL_LINE_SMOOTH);  
    glBegin(GL_LINES);  
    glVertex2f(50.0, 100.0);  
    glVertex2f(150.0, 150.0);  
    glEnd();  
    glDisable(GL_LINE_SMOOTH);  
  
    glLineWidth(100.0);  
    glBegin(GL_LINES);  
    glVertex2f(50.0, 150.0);  
    glVertex2f(150.0, 200.0);  
    glEnd();  
  
    glLineWidth(5.0);  
  
    glColor3f(1.0, 0.0, 1.0);  
    glEnable(GL_LINE_STIPPLE);  
    glLineStipple(1, 0x1C47);  
    glBegin(GL_LINES);  
    glVertex2f(250.0, 100.0);  
    glVertex2f(150.0, 250.0);  
    glEnd();  
    glDisable(GL_LINE_STIPPLE);  
  
    glColor3f(0.5, 0.6, 0.2);  
    glRectf(10.0, 30.0, 100.0, 80.0);  
  
    drawTriangle();  
    glTranslatef(200.0, 200.0, 0.0);  
    //glRotatef(180.0, 0.0, 0.0, 1.0);  
    glScalef(0.5, 0.5, 0.0);  
    drawTriangle();  
    glFlush();  
}  
  
void myReshape(GLsizei w, GLsizei h){  
    glViewport(0, 0, w, h);  
    glMatrixMode(GL_PROJECTION);  
    glLoadIdentity();  
      
    gluOrtho2D(0, (GLfloat)w, 0, (GLfloat)h);  
      
    glMatrixMode(GL_MODELVIEW);  
  
}  
  
int main(int argc, char *argv[]) {  
    glutInit(&argc, argv);  
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);  
    glutInitWindowSize(400, 400);  
    glutInitWindowPosition(700, 500);  
    glutCreateWindow("color");  
    myinit();  
    glutReshapeFunc(myReshape);  
    glutDisplayFunc(display);  
    glutMainLoop();  
    return 0;  
}  


void myinit(void){
	glClearColor(0.8, 0.8, 0.8, 1.0);
	glShadeModel(GL_FLAT); 

}

void display(void){
	glClear(GL_COLOR_BUFFER_BIT);

	glColor3f(1.0, 1.0, 0.0);

	glutWireTeapot(1.0);
	glFlush();
}

void myReshape(GLsizei w, GLsizei h){
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	
	glFrustum(-1.0, 1.0, -1.0, 1.0, 1.0, 10.0);
	
	glMatrixMode(GL_MODELVIEW);
	glTranslatef(0.0, 0.0, -2.0);
}

int main(int argc, char *argv[]) {
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(400, 400);
	glutInitWindowPosition(700, 500);
	glutCreateWindow("color");
	myinit();
	glutReshapeFunc(myReshape);
	glutDisplayFunc(display);
	glutMainLoop();
	return 0;
}


void myinit(void){
	glClearColor(0.8, 0.8, 0.8, 1.0);
	glShadeModel(GL_FLAT); 

}

void display(void){
	GLdouble equ0[4] = { 1.0, 0.0, 0.0, 0.0 };
	GLdouble equ1[4] = { 1.0, 1.0, 0.0, 0.0 };
	glClear(GL_COLOR_BUFFER_BIT);
	glColor3f(1.0, 1.0, 0.0);
	glClipPlane(GL_CLIP_PLANE0, equ0); //指定切割几何物体平面
	glEnable(GL_CLIP_PLANE0);
	glClipPlane(GL_CLIP_PLANE1, equ1);
	glEnable(GL_CLIP_PLANE1);

	glutWireTeapot(1.0);
	glFlush();
}

void myReshape(GLsizei w, GLsizei h){
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	
	//glFrustum(-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);  //透视矩阵
	gluPerspective(60.0, (GLfloat)w / (GLfloat)h, 1.0, 20.0);
	
	glMatrixMode(GL_MODELVIEW);
	glTranslatef(0.0, 0.0, -3.0);
}

int main(int argc, char *argv[]) {
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
	glutInitWindowSize(400, 400);
	glutInitWindowPosition(700, 500);
	glutCreateWindow("color");
	myinit();
	glutReshapeFunc(myReshape);
	glutDisplayFunc(display);
	glutMainLoop();
	return 0;
}



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