OpenGL渲染结果发生了奇怪的拉伸和奇怪的彩条
部分代码如下: // Load, create texture and generate mipmaps int width, height; unsigned char* image = SOIL_load_image("1.jpg", &width, &height, 0, SOIL_LOAD_RGB); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, image