c#鼠标事件

判断鼠标是否点击在UI上:

EventSystem.current.IsPointerOverGameObject()方法

常见的鼠标事件:

OnMouseDown:当鼠标上的按钮被按下时触发的事件

OnMouseDrag:当用户鼠标拖拽GUI元素或碰撞体时调用

OnMouseEnter:当鼠标进入物体范围时被调用

OnMouseExit:当鼠标退出时被调用

OnMouseOver:当鼠标移动到某对象的上方时触发的事件

OnMouseUp:当鼠标按键被松开时触发的事件

按下事件:Input.GetMouseButtonDown()

当鼠标某一个按键按下时,便会返回 True,但是即使玩家一直按着鼠标按键,也仅仅只会返回一次 True。

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Microsoft Visual Studio 2010做的C#实时监控鼠标位置和左键点击时的位置实例,主要代码: public class MouseHook { private Point point; private Point Point { get { return point; } set { if (point != value) { point = value; if (MouseMoveEvent != null) { var e = new MouseEventArgs(MouseButtons.None, 0, point.X, point.Y, 0); MouseMoveEvent(this, e); } } } } private int hHook; private const int WM_LBUTTONDOWN = 0x201; public const int WH_MOUSE_LL = 14; public Win32Api.HookProc hProc; public MouseHook() { this.Point = new Point(); } public int SetHook() { hProc = new Win32Api.HookProc(MouseHookProc); hHook = Win32Api.SetWindowsHookEx(WH_MOUSE_LL, hProc, IntPtr.Zero, 0); return hHook; } public void UnHook() { Win32Api.UnhookWindowsHookEx(hHook); } private int MouseHookProc(int nCode, IntPtr wParam, IntPtr lParam) { Win32Api.MouseHookStruct MyMouseHookStruct = (Win32Api.MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(Win32Api.MouseHookStruct)); if (nCode < 0) { return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } else { if (MouseClickEvent != null) { MouseButtons button = MouseButtons.None; int clickCount = 0; switch ((Int32)wParam) { case WM_LBUTTONDOWN: button = MouseButtons.Left; clickCount = 1; break; } var e = new MouseEventArgs(button, clickCount, point.X, point.Y, 0); MouseClickEvent(this, e); } this.Point = new Point(MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y); return Win32Api.CallNextHookEx(hHook, nCode, wParam, lParam); } } public delegate void MouseMoveHandler(object sender, MouseEventArgs e); public event MouseMoveHandler MouseMoveEvent; public delegate void MouseClickHandler(object sender, MouseEventArgs e); public event MouseClickHandler MouseClickEvent; }

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