private static void ItemGlowShader(Item item, float value)
{
Material newMaterial = new Material(Shader.Find("Custom/GlowShader"));
item.GetComponent<SpriteRendererComponent>().SpriteRenderer.material = newMaterial;
newMaterial.SetFloat("_GlowStrength", value);
}
动态修改material
最新推荐文章于 2024-06-14 15:02:13 发布