using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.IO;
public class TakeScreenshot : MonoBehaviour
{
[Header("Managers")]
public GameObject SM;
private bool isProcessing = false;
public float startX;
public float startY;
public int valueX;
public int valueY;
public void shareScreenshot()
{
if (!isProcessing)
StartCoroutine(captureScreenshot());
}
public IEnumerator captureScreenshot()
{
isProcessing = true;
//Wait for 1 second while we close the shop panel
//ui change do here
yield return new WaitForSeconds(1);
yield return new WaitForEndOfFrame();
Texture2D screenTexture = new Texture2D(Screen.width, Screen.height);
screenTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
// apply
screenTexture.Apply();
//------------------------------------------------------- PHOTO
byte[] dataToSave = screenTexture.EncodeToPNG();
string destination = Path.Combine(Application.persistentDataPath, System.DateTime.Now.ToString("yyyy-MM-dd-HHmmss") + ".png");
File.WriteAllBytes(destination, dataToSave);
if (!Application.isEditor)
{
// block to open the file and share it ------------START
AndroidJavaClass intentClass = new AndroidJavaClass("android.content.Intent");
AndroidJavaObject intentObject = new AndroidJavaObject("android.content.Intent");
intentObject.Call<AndroidJavaObject>("setAction", intentClass.GetStatic<string>("ACTION_SEND"));
AndroidJavaClass uriClass = new AndroidJavaClass("android.net.Uri");
AndroidJavaObject uriObject = uriClass.CallStatic<AndroidJavaObject>("parse", "file://" + destination);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_STREAM"), uriObject);
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_TEXT"), "");
intentObject.Call<AndroidJavaObject>("putExtra", intentClass.GetStatic<string>("EXTRA_SUBJECT"), "");
intentObject.Call<AndroidJavaObject>("setType", "image/jpeg");
AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity");
// option one WITHOUT chooser:
currentActivity.Call("startActivity", intentObject);
// block to open the file and share it ------------END
}
isProcessing = false;
}
}
unity share current game screen
最新推荐文章于 2024-07-19 15:23:49 发布