<material "material name"
{
technique
{
pass
{
ambient valx valy valz
diffuse valx valy valz
specular valx valy valz
emmissive valx valy valz
texture_unit
{
}
pass
{
...
}
}
{
technique
{
pass
{
ambient valx valy valz
diffuse valx valy valz
specular valx valy valz
emmissive valx valy valz
texture_unit
{
texture "filename"
texture “filenamex”
}
pass
{
...
}
}
}
材质文件用到了DX的shader差不多的格式,分成几个pass,每个pass中含ambient、diffuse、specular、emmissive和相关的map。后续会完善导出插件,导出此格式的material文件。