Odin Attributes 为Unity开发者提供了更多的自定义选项,使得开发过程更加高效和愉悦。通过使用这些特性,开发者可以创建更加专业和用户友好的编辑器界面,从而提升整个开发团队的工作效率。
Type Filter 特性:对输入的value 进行自定义过滤,只显示需要的类型。
using Sirenix.OdinInspector;
using Sirenix.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class TypeFilterExample : MonoBehaviour
{
[ShowInInspector]
[TypeFilter("GetFilteredTypeList")]
public BaseClass A, B;
[ShowInInspector]
[TypeFilter("GetFilteredTypeList")]
public BaseClass[] Array = new BaseClass[3];
public IEnumerable<Type> GetFilteredTypeList()
{
var q = typeof(BaseClass).Assembly.GetTypes()
.Where(x => !x.IsAbstract) // 不包括 BaseClass
.Where(x => !x.IsGenericTypeDefinition) // 不包括 C1<>
.Where(x => typeof(BaseClass).IsAssignableFrom(x)); // 排除不从BaseClass继承的类
// Adds various C1<T> type variants.
q = q.AppendWith(typeof(C1<>).MakeGenericType(typeof(GameObject))); //添加C1泛型为GameObject 的value
q = q.AppendWith(typeof(C1<>).MakeGenericType(typeof(AnimationCurve)));//添加C1泛型为AnimationCurve 的value
q = q.AppendWith(typeof(C1<>).MakeGenericType(typeof(List<float>)));//添加C1泛型为List<float> 的value
return q;
}
public abstract class BaseClass
{
public int BaseField;
}
public class A1 : BaseClass { public int _A1; }
public class A2 : A1 { public int _A2; }
public class A3 : A2 { public int _A3; }
public class B1 : BaseClass { public int _B1; }
public class B2 : B1 { public int _B2; }
public class B3 : B2 { public int _B3; }
public class C1<T> : BaseClass { public T C; }
}