TypeInfoBox特性:将信息框添加到Inspector中类型的最顶部。
使用此选项可将信息框添加到Inspector中类的顶部,而无需同时使用PropertyOrder和OnInspectorGUI属性。
![7643202-e3eb1974e6644abe.gif](https://i-blog.csdnimg.cn/blog_migrate/d23220ab85d2be309cba6a039ccc6fc1.gif)
完整示例代码
TypeInfoBoxExample
using Sirenix.OdinInspector;
using System;
using UnityEngine;
public class TypeInfoBoxExample : MonoBehaviour
{
public MyType MyObject = new MyType();
[InfoBox("双击此此段的value值,可在inspecter中查看对应ScriptableObject信息")]
public MyScripty Scripty = null;
public void Awake()
{
Scripty = ExampleHelper.GetScriptableObject<MyScripty>();
}
[Serializable]
[TypeInfoBox("TypeInfoBox特性可以放在类型定义上,并将导致在属性的顶端处绘制一个InfoBox。")]
public class MyType
{
public int Value;
}
}
MyScripty
using Sirenix.OdinInspector;
using UnityEngine;
[CreateAssetMenu(fileName = "MyScripty_ScriptableObject", menuName = "CreatScriptableObject/MyScripty", order = 100)]
[TypeInfoBox("TypeInfoBox 特性 能以文本的形式显示在顶端 。例如, MonoBehaviours or ScriptableObjects.")]
public class MyScripty : ScriptableObject
{
public string MyText = ExampleHelper.GetString();
[TextArea(10, 15)]
public string Box;
}