pbrt (01)序言

All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.

pedagogical: of or relating to teaching.

关于作者

Matt Pharr 谷歌软件工程师

Wenzel Jakob 助理教授

Greg Humphreys 工程导演

内容

需要标注什么时候完成。

01. Introduction

02. Geometry and Transformations

03. Shapes

04. Primitives and Intersection Acceleration

05. Color and Radiometry

06. Camera Models

07. Sampling and Reconstruction

08. Reflection Models

09. Materials

10. Texture

11. Volume Scattering

12. Light Sources

13. Monte Carlo Integration

14. Light Transport 1: Surface Reflection

15. Light Transport 2: Volume Rendering

16. Light Transport 3: Bidirectional Methods

17. Retrospective and the Future

附录

Programming cannot grow and learn unless the next generation of programmers has access to the knowledge and information gathered by other programmers before them.

要站在前人的基础上解决问题。

At the highest level of abstraction, rendering is the process of converting a description of a three-dimensional scene into an image.

The system, pbrt, is written using a programming methodology called literate programming that mixes prose describing the system with the source code that implements it.

文学编程

适用人群

software developers

Although many of the ideas in this book will likely be familiar to this audience, seeing explanations of the algorithms presented in the literate style may provide new perspectives. pbrt includes implementations of a number of advanced and/or difficult-to-implement algorithms and techniques.

概览和目标

pbrt is based on the ray-tracing algorithm.

pbrt was designed and implemented with three main goal in mind: it should be complete, it should be illustrative, and it should be physically based.

The web site for this book is located at www.pbrt.org.

版本的修订

这些以后再看,现在只是很快地略过。

致谢,加油。





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