Linux学习笔记(算法与数据结构)之 堆栈代码(基于链表实现)

1、基于链表实现的堆栈代码,内存动态分配;相对于数组的实现方式,内存使用方式更加灵活,同时,程序不用为堆栈开辟连续的内存空间,所以可能省去一些内存拷贝的时间。

2、在VS2010的C++编译器中编译通过。由于VS配置问题,不能使用bool类型,用int代替;也没有分.c和.h文件书写;如果要分开书写,最好给Create_Node和Stack_Node_Destory加上static关键字,该函数只在.c文件中使用。

3、满篇的英文注释......有点难看,但是比较详细

// Cpp_Study.cpp : 定义控制台应用程序的入口点。
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
/*
 ********************************************
 @name : StackNode
 @func : To recode the info of the node of the stack,including
			Data:The number in the stack
			Next:The pointer of the next node in the direction of the root of the stack
 ********************************************
 */
typedef struct StackNode
{
	int Data;
	struct StackNode* Next;
}	STACK_NODE;

/*
 ********************************************
 @name : Stack
 @func : To recode the info of the stack,including
			top : The pointer of the top node of the stack
			StackSize : The size of the stack, so we don't try to calculate it each time
 ********************************************
 */
typedef struct Stack
{
	STACK_NODE* top;
	int StackSize;
}	STACK;

/*
 ********************************************
 @name : Stack_Init
 @func : To init the stack,where we init the top of the stack as null,because 
			there is temprorily no node in the stack and the top is NULL, and 
			the StackSize is zero
 @argv : stack: The pointer of stack to init
 @return value: null			
 ********************************************
 */
void Stack_Init(STACK* stack)
{
	stack->top = NULL;
	stack->StackSize = 0;
}

/*
 ********************************************
 @name : Create_Node
 @func : To creat a node on a stack.
 @argv : stack : The pointer of stack to create a node on
		 Data : The data to record in the node
 @return value: The pointer of the stack node it has created			
 ********************************************
 */
StackNode* Create_Node(STACK* stack,int Data)
{
	StackNode* Stack_Node_Pointer=(StackNode*)malloc(sizeof(STACK));
	Stack_Node_Pointer->Next = stack->top;
	Stack_Node_Pointer->Data = Data;
	return Stack_Node_Pointer;
}

/*
 ********************************************
 @name : Stack_Is_Empty
 @func : To check whether the stack is empty
 @argv : stack: The pointer of stack to check
 @return value: 1:The stack is empty
				0:The stack is not empty
 ********************************************
 */
int Stack_Is_Empty(STACK* stack)
{
	return stack->StackSize == 0 ? 1 : 0;
}

/*
 ********************************************
 @name : Stack_Push
 @func : Create a new node on the stack and record a new data,where we create a
			new node, update the info in the STACK* stack
 @argv : stack: The pointer of stack to create a node on
		 Data : The data to record
 @return value: NULL
 ********************************************
 */
void Stack_Push(STACK* stack,int Data)
{
	StackNode* Stack_Node_Pointer = Create_Node(stack,Data);
	stack->StackSize ++;
	stack->top = Stack_Node_Pointer;
}

/*
 ********************************************
 @name : Stack_Node_Destory
 @func : Delete a certain node and free the memory. The node to
			destory must be on the top of the stack, otherwise there will
			be a memory leak
 @argv : stack_node: The node to destory
 @return value: The next node of the stack, which will be the top of the 
					stack after the function.
 ********************************************
 */
STACK_NODE* Stack_Node_Destory(STACK_NODE* stack_node)
{
	STACK_NODE* next = stack_node->Next;
	free(stack_node);
	return next;
}

/*
 ********************************************
 @name : Stack_Pop
 @func : To delete a top node from the stack,where we delete the node 
			and update the data in the STACK* stack
 @argv : stack: The stack to operate on
 @return value: NULL
 ********************************************
 */
void Stack_Pop(STACK* stack)
{
	if (Stack_Is_Empty(stack))
	{
		printf("Stack is already empty\n");
		return ;
	}
	stack->top = Stack_Node_Destory(stack->top); 
	stack->StackSize --;
}

/*
 ********************************************
 @name : Stack_Deinit
 @func : Destory the stack and free the memory,where we delete all the nodes
 @argv : stack: The stack to destory
 @return value: NULL
 ********************************************
 */
void Stack_Deinit(STACK* stack)
{
	while (stack->top != NULL)
	{
		stack->top = Stack_Node_Destory(stack->top); 
	}
	stack->StackSize = 0;
}

/*
 ********************************************
 @name : Stack_Output_Node_Inof
 @func : Print the info recorded in the stack node
 @argv : stack_node: The stack_node the information of which we need to output
 @return value: NULL
 ********************************************
 */

STACK_NODE* Stack_Output_Node_Inof(STACK_NODE* stack_node)
{
	printf("%d ",stack_node->Data);
	return stack_node->Next;
}

/*
 ********************************************
 @name : Stack_Output_All_Info
 @func : Print all the info in the stack from the top to the root
 @argv : stack : The stack the information of which we need to output
 @return value: NULL
 ********************************************
 */
void Stack_Output_All_Info(STACK* stack)
{
	STACK_NODE* stack_node = stack->top;
	printf("The data in the stack is ");
	while(stack_node != NULL)
	{
		stack_node = Stack_Output_Node_Inof(stack_node); 
	}
	printf("\n");
}

int main()
{
	//Test Code
	STACK stack;
	Stack_Init(&stack);
	while(1)
	{
		int a,b;
		printf("please input the operation num: 1.Push 2.Pop 3.Check the size 4.Show all 5.Deinit\n");
		scanf("%d%d",&a,&b);
		if (a == 1)
		{
			Stack_Push(&stack,b);
		}
		else if (a == 2)
		{
			Stack_Pop(&stack);
		}
		else if (a == 3)
		{
			printf("The size is %d\n",stack.StackSize);
		}
		else if (a == 4)
		{
			Stack_Output_All_Info(&stack);
		}
		else if (a == 5)
		{
			Stack_Deinit(&stack);
		}
		Stack_Output_All_Info(&stack);
	}


}

 

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