关于扫雷小游戏的实现
文章目录
前言
今天带来的是利用C语言来实现扫雷小游戏的方法,希望可以帮助到刚入门的小伙伴。
一、关于扫雷设计的思路
这款扫雷游戏分为三个文件分别为test.c文件,game.c文件和game.h文件
test.c文件主要为主函数和调用函数实现游戏功能
game.c文件主要为游戏函数的实现
game.h文件主要为声明函数和设置初始值
二、分部实现扫雷(test.c文件)
1.主函数的实现
int main() {
int input = 0;
//利用时间戳设置随机数
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏/n");
break;
default:
printf("输入错误请重试/n");
}
} while (input);
return 0;
}
2.菜单函数的实现
//打印菜单
void menu() {
printf("***********************\n");
printf("********1.开始游戏*****\n");
printf("********0.退出游戏*****\n");
printf("***********************\n");
}
3.game函数的实现
void game() {
//创建显示给玩家的数组
char show[ROWS][COLS] = { 0 };
//创建储存炸弹的数组
char board[ROWS][COLS] = { 0 };
//初始化炸弹数组
Init_board(show,ROWS,COLS,'*');
//打印显示给玩家的数组
Print_board(show, ROW, COL);
//初始显示给玩家的数组
Init_board(board, ROWS, COLS, '0');
//设置炸弹
Set_board(board, ROW, COL);
//打印储存炸弹的数组,玩家游戏时应该隐藏
//Print_board(board, ROW, COL);
//实现玩家游戏函数
Play_board(board, show, ROWS, COLS, ROW, COL);
}
三、分部实现扫雷(game.c文件)
1.初始化函数实现
void Init_board(char board[ROWS][COLS], int rows, int cols, char a) {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
board[i][j] = a;
}
}
}
2.打印数组的函数实现
void Print_board(char board[ROWS][COLS], int row, int col) {
for (int i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++) {
printf("%d ", i);
for (int j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
}
3.设置炸弹的函数实现
void Set_board(char board[ROWS][COLS], int row, int col) {
int count = 0;
while (count < BOOM) {
int x = (rand() % row) + 1;
int y = (rand() % col) + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count++;
}
}
}
4.玩家游戏的函数实现
static int count_BOOM(char mine[ROWS][COLS], int x, int y) {
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void Play_board(char board[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col) {
int count = 0;
int x = 0;
int y = 0;
while (count < row * col - BOOM) {
printf("请输入排查的坐标\n");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col) {
if (show[x][y] == '*') {
if (board[x][y] == '0') {
show[x][y] = count_BOOM(board, x, y) + '0';
Print_board(show, row, col);
count++;
}
else {
printf("很遗憾你被炸死了\n");
Print_board(board, row, col);
break;
}
}
else {
printf("坐标已被排查,请重新输入\n");
}
}
else {
printf("坐标非法,重新输入\n");
}
}
if (count == row * col - BOOM) {
printf("游戏胜利\n");
}
}
四、分部实现扫雷(game.h文件)
#define ROWS ROW+2
#define COLS COL+2
#define BOOM 10
void Init_board(char board[ROWS][COLS], int rows, int cols, char a);
void Print_board(char board[ROWS][COLS], int row, int col);
void Set_board(char board[ROWS][COLS], int row, int col);
void Play_board(char board[ROWS][COLS], char show[ROWS][COLS], int rows, int cols,int row,int col);
五、总览(扫雷全部文件)
1.test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
//打印菜单
void menu() {
printf("***********************\n");
printf("********1.开始游戏*****\n");
printf("********0.退出游戏*****\n");
printf("***********************\n");
}
void game() {
//创建显示给玩家的数组
char show[ROWS][COLS] = { 0 };
//创建储存炸弹的数组
char board[ROWS][COLS] = { 0 };
//初始化炸弹数组
Init_board(show,ROWS,COLS,'*');
//打印显示给玩家的数组
Print_board(show, ROW, COL);
//初始显示给玩家的数组
Init_board(board, ROWS, COLS, '0');
//设置炸弹
Set_board(board, ROW, COL);
//打印储存炸弹的数组,玩家游戏时应该隐藏
//Print_board(board, ROW, COL);
//实现玩家游戏函数
Play_board(board, show, ROWS, COLS, ROW, COL);
}
int main() {
int input = 0;
//利用时间戳设置随机数
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏/n");
break;
default:
printf("输入错误请重试/n");
}
} while (input);
return 0;
}
2.game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Init_board(char board[ROWS][COLS], int rows, int cols, char a) {
for (int i = 0; i < rows; i++) {
for (int j = 0; j < cols; j++) {
board[i][j] = a;
}
}
}
void Print_board(char board[ROWS][COLS], int row, int col) {
for (int i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (int i = 1; i <= row; i++) {
printf("%d ", i);
for (int j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void Set_board(char board[ROWS][COLS], int row, int col) {
int count = 0;
while (count < BOOM) {
int x = (rand() % row) + 1;
int y = (rand() % col) + 1;
if (board[x][y] == '0') {
board[x][y] = '1';
count++;
}
}
}
static int count_BOOM(char mine[ROWS][COLS], int x, int y) {
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
void Play_board(char board[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col) {
int count = 0;
int x = 0;
int y = 0;
while (count < row * col - BOOM) {
printf("请输入排查的坐标\n");
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col) {
if (show[x][y] == '*') {
if (board[x][y] == '0') {
show[x][y] = count_BOOM(board, x, y) + '0';
Print_board(show, row, col);
count++;
}
else {
printf("很遗憾你被炸死了\n");
Print_board(board, row, col);
break;
}
}
else {
printf("坐标已被排查,请重新输入\n");
}
}
else {
printf("坐标非法,重新输入\n");
}
}
if (count == row * col - BOOM) {
printf("游戏胜利\n");
}
}
3.game.h
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<time.h>
#include <math.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define BOOM 10
void Init_board(char board[ROWS][COLS], int rows, int cols, char a);
void Print_board(char board[ROWS][COLS], int row, int col);
void Set_board(char board[ROWS][COLS], int row, int col);
void Play_board(char board[ROWS][COLS], char show[ROWS][COLS], int rows, int cols,int row,int col);