三子棋小游戏(C语言)

三子棋小游戏的实现方法和思路


目录


一、关于三子棋设计的思路

这款三子棋游戏分为三个文件分别为test.c文件,game.c文件和game.h文件

test.c文件主要为主函数和调用函数实现游戏功能

game.c文件主要为游戏函数的实现

game.h文件主要为声明函数和设置初始值

二、分部实现三子棋(test.c文件)

1.主函数的实现
 

int main() {
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 2:
			printf("退出游戏/n");
			break;
		default:
			printf("输入错误请重试/n");
		}
	} while (input);
	return 0;
}

2.菜单函数的实现

#include "game.h"
void menu() {
	printf("***********************\n");
	printf("********1.开始游戏*****\n");
	printf("********0.退出游戏*****\n");
	printf("***********************\n");
}

3.game函数的实现

void game() {
	char ret = 0;
	char board[ROW][COL] = { 0 };
	Init_Board(board, ROW, COL);
	print_Board(board, ROW, COL);
	while (1) {
		player_Board(board, ROW, COL);
		print_Board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
		computer_Board(board, ROW, COL);
		print_Board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
	}
	if (ret == '#') {
		printf("玩家取得胜利\n");
	}
	else if (ret == '*') {
		printf("人机取得胜利\n");
	}
	else if(ret == 'Q') {
		printf("平局\n");
	}
}

三、分部实现三子棋(game.c文件)

1.初始化函数实现

void Init_Board(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}

2.打印数组的函数实现

void print_Board(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			for (int j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}

	}
	printf("\n");

}

3.玩家下棋的函数实现

void player_Board(char board[ROW][COL], int row, int col) {
	while (1) {
		printf("请输入坐标\n");
		int x = 0;
		int y = 0;
		scanf("%d%d", &x, &y);
		if (x > 0 && x <= row && y > 0 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '#';
				break;
			}
			else {
				printf("坐标已被占用请重新输入\n");
			}
		}
		else {
			printf("坐标输入错误请重新输入\n");
		}
	}
}

4.电脑下棋的函数实现

void computer_Board(char board[ROW][COL], int row, int col) {
	while (1) {
		int x = rand() % row;
		int y = rand() % col;

		if (board[x][y] == ' ') {
			board[x][y] = '*';
			break;
		}

	}
}

5.判断输赢的函数实现

char is_win(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
				return board[i][1];
			}
		}
	}
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
				return board[1][j];
			}
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
		return board[1][1];
	}


	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][j] == ' ') {
				return 'C';
			}
		}
	}
	return 'Q';
}

四、分部实现三子棋(game.h文件)

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<windows.h>
#include<time.h>
#include <math.h>

#define ROW 3
#define COL 3
void Init_Board(char board[ROW][COL], int row, int col);
void print_Board(char board[ROW][COL], int row, int col);
void player_Board(char board[ROW][COL], int row, int col);
void computer_Board(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);

五、总览(三子棋全部文件)

1.test.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
	printf("***********************\n");
	printf("********1.开始游戏*****\n");
	printf("********0.退出游戏*****\n");
	printf("***********************\n");
}
void game() {
	char ret = 0;
	char board[ROW][COL] = { 0 };
	Init_Board(board, ROW, COL);
	print_Board(board, ROW, COL);
	while (1) {
		player_Board(board, ROW, COL);
		print_Board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
		computer_Board(board, ROW, COL);
		print_Board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C') {
			break;
		}
	}
	if (ret == '#') {
		printf("玩家取得胜利\n");
	}
	else if (ret == '*') {
		printf("人机取得胜利\n");
	}
	else if(ret == 'Q') {
		printf("平局\n");
	}
}
int main() {
	int input = 0;
	srand((unsigned)time(NULL));
	do
	{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 2:
			printf("退出游戏/n");
			break;
		default:
			printf("输入错误请重试/n");
		}
	} while (input);
	return 0;
}

2.game.h

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<windows.h>
#include<time.h>
#include <math.h>

#define ROW 3
#define COL 3
void Init_Board(char board[ROW][COL], int row, int col);
void print_Board(char board[ROW][COL], int row, int col);
void player_Board(char board[ROW][COL], int row, int col);
void computer_Board(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);

3.game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Init_Board(char board[ROW][COL], int row, int col) {
	int i = 0;
	for (i = 0; i < row; i++) {
		int j = 0;
		for (j; j < col; j++) {
			board[i][j] = ' ';
		}
	}
}
void print_Board(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			printf(" %c ", board[i][j]);
			if (j < col - 1) {
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1) {
			for (int j = 0; j < col; j++) {
				printf("---");
				if (j < col - 1) {
					printf("|");
				}
			}
			printf("\n");
		}

	}
	printf("\n");

}

void player_Board(char board[ROW][COL], int row, int col) {
	while (1) {
		printf("请输入坐标\n");
		int x = 0;
		int y = 0;
		scanf("%d%d", &x, &y);
		if (x > 0 && x <= row && y > 0 && y <= col) {
			if (board[x - 1][y - 1] == ' ') {
				board[x - 1][y - 1] = '#';
				break;
			}
			else {
				printf("坐标已被占用请重新输入\n");
			}
		}
		else {
			printf("坐标输入错误请重新输入\n");
		}
	}
}
void computer_Board(char board[ROW][COL], int row, int col) {
	while (1) {
		int x = rand() % row;
		int y = rand() % col;

		if (board[x][y] == ' ') {
			board[x][y] = '*';
			break;
		}

	}
}

char is_win(char board[ROW][COL], int row, int col) {
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
				return board[i][1];
			}
		}
	}
	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
				return board[1][j];
			}
		}
	}

	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
		return board[1][1];
	}

	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
		return board[1][1];
	}


	for (int i = 0; i < row; i++) {
		for (int j = 0; j < col; j++) {
			if (board[i][j] == ' ') {
				return 'C';
			}
		}
	}
	return 'Q';
}

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