三子棋小游戏的实现方法和思路
目录
一、关于三子棋设计的思路
这款三子棋游戏分为三个文件分别为test.c文件,game.c文件和game.h文件
test.c文件主要为主函数和调用函数实现游戏功能
game.c文件主要为游戏函数的实现
game.h文件主要为声明函数和设置初始值
二、分部实现三子棋(test.c文件)
1.主函数的实现
int main() {
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏/n");
break;
default:
printf("输入错误请重试/n");
}
} while (input);
return 0;
}
2.菜单函数的实现
#include "game.h"
void menu() {
printf("***********************\n");
printf("********1.开始游戏*****\n");
printf("********0.退出游戏*****\n");
printf("***********************\n");
}
3.game函数的实现
void game() {
char ret = 0;
char board[ROW][COL] = { 0 };
Init_Board(board, ROW, COL);
print_Board(board, ROW, COL);
while (1) {
player_Board(board, ROW, COL);
print_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C') {
break;
}
computer_Board(board, ROW, COL);
print_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '#') {
printf("玩家取得胜利\n");
}
else if (ret == '*') {
printf("人机取得胜利\n");
}
else if(ret == 'Q') {
printf("平局\n");
}
}
三、分部实现三子棋(game.c文件)
1.初始化函数实现
void Init_Board(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j; j < col; j++) {
board[i][j] = ' ';
}
}
}
2.打印数组的函数实现
void print_Board(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (int j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
3.玩家下棋的函数实现
void player_Board(char board[ROW][COL], int row, int col) {
while (1) {
printf("请输入坐标\n");
int x = 0;
int y = 0;
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '#';
break;
}
else {
printf("坐标已被占用请重新输入\n");
}
}
else {
printf("坐标输入错误请重新输入\n");
}
}
}
4.电脑下棋的函数实现
void computer_Board(char board[ROW][COL], int row, int col) {
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '*';
break;
}
}
}
5.判断输赢的函数实现
char is_win(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
}
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
return board[1][j];
}
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 'C';
}
}
}
return 'Q';
}
四、分部实现三子棋(game.h文件)
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<windows.h>
#include<time.h>
#include <math.h>
#define ROW 3
#define COL 3
void Init_Board(char board[ROW][COL], int row, int col);
void print_Board(char board[ROW][COL], int row, int col);
void player_Board(char board[ROW][COL], int row, int col);
void computer_Board(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
五、总览(三子棋全部文件)
1.test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu() {
printf("***********************\n");
printf("********1.开始游戏*****\n");
printf("********0.退出游戏*****\n");
printf("***********************\n");
}
void game() {
char ret = 0;
char board[ROW][COL] = { 0 };
Init_Board(board, ROW, COL);
print_Board(board, ROW, COL);
while (1) {
player_Board(board, ROW, COL);
print_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C') {
break;
}
computer_Board(board, ROW, COL);
print_Board(board, ROW, COL);
ret = is_win(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '#') {
printf("玩家取得胜利\n");
}
else if (ret == '*') {
printf("人机取得胜利\n");
}
else if(ret == 'Q') {
printf("平局\n");
}
}
int main() {
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏/n");
break;
default:
printf("输入错误请重试/n");
}
} while (input);
return 0;
}
2.game.h
#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include<windows.h>
#include<time.h>
#include <math.h>
#define ROW 3
#define COL 3
void Init_Board(char board[ROW][COL], int row, int col);
void print_Board(char board[ROW][COL], int row, int col);
void player_Board(char board[ROW][COL], int row, int col);
void computer_Board(char board[ROW][COL], int row, int col);
char is_win(char board[ROW][COL], int row, int col);
3.game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Init_Board(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j; j < col; j++) {
board[i][j] = ' ';
}
}
}
void print_Board(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
for (int j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
printf("\n");
}
void player_Board(char board[ROW][COL], int row, int col) {
while (1) {
printf("请输入坐标\n");
int x = 0;
int y = 0;
scanf("%d%d", &x, &y);
if (x > 0 && x <= row && y > 0 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '#';
break;
}
else {
printf("坐标已被占用请重新输入\n");
}
}
else {
printf("坐标输入错误请重新输入\n");
}
}
}
void computer_Board(char board[ROW][COL], int row, int col) {
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '*';
break;
}
}
}
char is_win(char board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
}
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') {
return board[1][j];
}
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
for (int i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 'C';
}
}
}
return 'Q';
}