文章目录
前言
计算机网络以资源共享为目的,其主要功能是相互通信和交流信息。计算机网络最大的特点是通过不同的通信介质把不同厂家、不同操作系统的计算机和其他相关设备(例如打印机、嵌入式信息终端、手机等)连接在一起,打破地域空间的界限,低成本、灵活方便地共享硬件资源和进行信息传输。
一、Socket介绍
1.Socket
Socket的英文原义是"孔"或"插座"。作为BSD UNIX的进程通信机制,取后一种意思。通常也称作"套接字",用于描述IP地址和端口,是一个通信链的句柄,可以用来实现不同虚拟机或不同计算机之间的通信。在Internet上的主机一般运行了多个服务软件,同时提供几种服务。每种服务都打开一个Socket,并绑定到一个端口上,不同的端口对应于不同的服务。
2.Socket编程流程
socket编程的总体流程如下图所示。 服务器端先初始化Socket,然后与端口绑定(bind),对端口进
行监听(listen),调用accept阻塞,等待客户端连接。在这时如果有个客户端初始化一个Socket,然后连
接服务器(connect),如果连接成功,这时客户端与服务器端的连接就建立了。客户端发送数据请求,服
务器端接收请求并处理请求,然后把回应数据发送给客户端,客户端读取数据,最后关闭连接,一次交
互结束。
二、C#控制台UDP 套接字发送信息
1.服务端代码
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace UDPSockethell
{
class Program
{
static void Main(string[] args)
{
int recv;
byte[] data = new byte[1024];
//得到本机IP,设置TCP端口号
IPEndPoint ip = new IPEndPoint(IPAddress.Any, 8001);
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
//绑定网络地址
newsock.Bind(ip);
Console.WriteLine("This is a Server, host name is {0}", Dns.GetHostName());
//等待客户机连接
Console.WriteLine("Waiting for a client");
//得到客户机IP
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)(sender);
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}: ", Remote.ToString());
Console.WriteLine(Encoding.UTF8.GetString(data, 0, recv));
//客户机连接成功后,发送信息
string welcome = "你好 ! ";
//字符串与字节数组相互转换
data = Encoding.UTF8.GetBytes(welcome);
//发送信息
newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
while (true)
{
data = new byte[1024];
//接收信息
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine(Encoding.UTF8.GetString(data, 0, recv));
//newsock.SendTo(data, recv, SocketFlags.None, Remote);
}
}
}
}
2.服务端代码
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace UDPSocketClit
{
class Program
{
static void Main(string[] args)
{
byte[] data = new byte[1024];
string input, stringData;
//构建TCP 服务器
Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());
//设置服务IP(这个IP地址是服务器的IP),设置TCP端口号
IPEndPoint ip = new IPEndPoint(IPAddress.Parse("10.61.37.148"), 8001);
//定义网络类型,数据连接类型和网络协议UDP
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string welcome = "你好! ";
data = Encoding.UTF8.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ip);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender;
data = new byte[1024];
//对于不存在的IP地址,加入此行代码后,可以在指定时间内解除阻塞模式限制
int recv = server.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}: ", Remote.ToString());
Console.WriteLine(Encoding.UTF8.GetString(data, 0, recv));
int i = 0;
while (true)
{
string s = "hello cqjtu!重交物联2019级" + i;
Console.WriteLine(s);
server.SendTo(Encoding.UTF8.GetBytes(s), Remote);
if (i == 50)
{
break;
}
i++;
}
Console.WriteLine("Stopping Client.");
server.Close();
}
}
}
服务端接收信息:
客户端发送信息:
三、C#窗口UDP 套接字发送信息
1.服务端代码
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace serverformapp
{
class Program
{
static void Main(string[] args)
{
try
{
//点击开始侦听的时候,服务器创建一个负责监听IP地址跟端口号的Socket
Socket socketwatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Any;
//创建端口对象
IPEndPoint point = new IPEndPoint(ip, 8001);
//绑定
socketwatch.Bind(point);
Console.WriteLine("监听成功!");
socketwatch.Listen(10);
//等待客户端的连接
Socket socketSend1;
socketSend1 = socketwatch.Accept();
Console.WriteLine(socketSend1.RemoteEndPoint.ToString() + ":" + "连接成功!");
//创建一个线程
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int r = socketSend1.Receive(buffer);
string str = Encoding.UTF8.GetString(buffer, 0, r);
Console.WriteLine(socketSend1.RemoteEndPoint + ":" + str);
if (str == "q") { break; }//当输入信息为q时退出接收
}
}
catch (System.Exception ex)
{
Console.WriteLine("监听失败!"+ ex.Message);
}
}
}
}
2.客户端代码
客户端界面如下:
客户端代码:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WindowsFormsclit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint point = new IPEndPoint(IPAddress.Parse("10.61.37.148"), 8001);
socketSend.Connect(point);
showMsg("连接成功!");
Thread th = new Thread(Receive);
th.IsBackground = true;
th.Start();
}
Socket socketSend;
private void button1_Click(object sender, EventArgs e)
{
string str = text.Text;
byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
socketSend.Send(buffer);
}
//客户端接收服务器发送的消息
void Receive()
{
try
{
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int r = socketSend.Receive(buffer);
if (r == 0)
{
break;
}
string str = Encoding.UTF8.GetString(buffer, 0, r);
showMsg(socketSend.RemoteEndPoint + ":" + str);
}
}
catch
{ }
}
void showMsg(string s)
{
listbox.Items.Add(s + "\r\n");
}
private void text_TextChanged(object sender, EventArgs e)
{
}
}
}
3.运行效果
1、服务端
2、等待服务器连接,此时打开客户端
服务端与客户端均提示连接成功
3、客户端发送消息
发送成功
四、wireshark抓取信息
1.设置抓取的端口
本地搭建的服务端一般都在接口
服务端接受的消息
2.wireshark抓取内容
五、端口扫描器程序
1.单线程
1、界面设计
2、程序代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace portscansolo
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
//自定义变量
private int port;//记录当前扫描的端口号
private string Address;//记录扫描的系统地址
private bool[] done = new bool[65536];//记录端口的开放状态
private int start;//记录扫描的起始端口
private int end;//记录扫描的结束端口
private bool OK;
private void button1_Click(object sender, EventArgs e)
{
progressBar1.Minimum = Int32.Parse(textBox2.Text);
progressBar1.Maximum = Int32.Parse(textBox3.Text);
listBox1.Items.Clear();
listBox1.Items.Add("单线程端口扫描器");
listBox1.Items.Add("");
PortScan();
}
private void PortScan()
{
start = Int32.Parse(textBox2.Text);
end = Int32.Parse(textBox3.Text);
//判断输入端口是否合法
if ((start >= 0 && start <= 65536) && (end >= 0 && end <= 65536) && (start <= end))
{
listBox1.Items.Add("开始扫描:这个过程可能需要等待几分钟!");
Address = textBox1.Text;
for (int i = start; i <= end; i++)
{
port = i;
Scan();
progressBar1.Value = i;
}
while (!OK)
{
OK = true;
for (int i = start; i <= end; i++)
{
if (!done[i])
{
OK = false;
break;
}
}
}
listBox1.Items.Add("扫描结束!");
}
else
{
MessageBox.Show("输入错误,端口范围为[0,65536]");
}
}
//连接端口
private void Scan()
{
int portnow = port;
done[portnow] = true;
TcpClient objTCP = null;
try
{
objTCP = new TcpClient(Address, portnow);
listBox1.Items.Add("端口" + portnow.ToString() + "开放");
}
catch
{
}
}
}
}
3、效果展示
单线程扫描十分缓慢、一般采用多线程
2.多线程
1、界面设计
2、程序代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace portscan
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
CheckForIllegalCrossThreadCalls = false;//采用忽略对跨线程调用的检测
}
private int port;//记录当前扫描的端口号
private string Address;//记录扫描的系统地址
private bool[] done = new bool[65536];//记录端口的开放状态
private int start;//记录扫描的起始端口
private int end;//记录扫描的结束端口
private bool OK;
private Thread scanThread;
private void button1_Click(object sender, EventArgs e)
{
//创建线程,并创建ThreadStart委托对象
Thread procss = new Thread(new ThreadStart(PortScan));
procss.Start();
//显示端口扫描范围
progressBar1.Minimum = Int32.Parse(textBox2.Text);
progressBar1.Maximum = Int32.Parse(textBox3.Text);
//显示框的初始化
listBox1.Items.Clear();
listBox1.Items.Add("御神楽端口扫描器");
listBox1.Items.Add("");
}
private void PortScan()
{
start = Int32.Parse(textBox2.Text);
end = Int32.Parse(textBox3.Text);
//检查端口的合法性
if ((start >= 0 && start <= 65536) && (end >= 0 && end <= 65536) && (start <= end))
{
listBox1.Items.Add("开始扫描:这个过程可能需要等待几分钟!");
Address = textBox1.Text;
for (int i = start; i <= end; i++)
{
port = i;
//对该端口进行扫描的线程
scanThread = new Thread(Scan);
scanThread.Start();
//使线程睡眠
System.Threading.Thread.Sleep(100);
progressBar1.Value = i;
}
//未完成时情况
while (!OK)
{
OK = true;
for (int i = start; i <= end; i++)
{
if (!done[i])
{
OK = false;
break;
}
}
}
listBox1.Items.Add("扫描完成!");
System.Threading.Thread.Sleep(1000);
}
else
{
MessageBox.Show("输入错误,请输入正确的端口范围[0,65536]");
}
}
private void Scan()
{
int portnow = port;
//创建线程变量
Thread Threadnow = scanThread;
done[portnow] = true;
//创建TcpClient对象,TcpClient用于TCP网络服务提供客户端连接
TcpClient objTCP = null;
//扫描端口,成功就写入信息
try
{
objTCP = new TcpClient(Address, portnow);
listBox1.Items.Add("端口" + portnow.ToString() + "已开放!");
}
catch
{
}
}
}
}
3、效果展示
参考
https://blog.csdn.net/qq_43279579/article/details/109686607
https://blog.csdn.net/qq_43279579/article/details/109325176