Java入门级程序 :Case Study: Card Shuffling and Dealing Simulation

本文通过案例研究介绍如何使用Java实现扑克牌洗牌和发牌的模拟。首先创建表示扑克牌的Card类,包含花色和点数。接着创建DeckOfCards类,用于构建并管理52张扑克牌的牌组。最后展示测试应用,演示DeckOfCards类的洗牌和发牌功能。
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Case Study: Card Shuffling and Dealing Simulation

The examples in the chapter thus far have used arrays containing elements of primitive types. The elements of an array can be either primitive types or reference types. This section uses random-number generation and an array of referencetype elements, namely objects representing playing cards, to develop a class that simulates card shuffling and dealing. This class can then be used to implement applications that play specific card games. The exercises at the end of the chapter use the classes developed here to build a simple poker application.

We first develop class Card, which represents a playing card that has a face (e.g., "Ace", "Deuce", "Three", …, "Jack", "Queen", "King") and a suit (e.g., "Hearts", "Diamonds", "Clubs", "Spades"). Next, we develop the DeckOfCards class , which cre

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