想在按钮上添加进入按钮等事件,但是UGUI的按钮只有一个onClick事件,之前的实现方法是在按钮上挂一个脚本,实现IPointerEnterHandler、IPointerExitHandler等接口,现在我不想专门写一个脚本挂在按钮上,那该怎么办呢?
可以给按钮添加 EventTrigger 组件,再给 EventTrigger 添加事件方法,话不多说,代码如下:
Button btn = transform.Find("Button").GetComponent<Button>();
EventTrigger eventTrigger = btn.gameObject.AddComponent<EventTrigger>();
EventTrigger.Entry entryDown = new EventTrigger.Entry();
entryDown.eventID = EventTriggerType.PointerDown;
entryDown.callback.AddListener((BaseEventData data) => { Debug.Log("按下按钮"); });
eventTrigger.triggers.Add(entryDown);
EventTrigger.Entry entryUp = new EventTrigger.Entry();
entryUp.eventID = EventTriggerType.PointerUp;
entryUp.callback.AddListener((BaseEventData data) => { Debug.Log("松开按钮"); });
eventTrigger.triggers.Add(entryUp);