像往常一样,新建基础代码项目,取名HowTo_UMG
打开vs
打开HowTo_UMG.Build.cs
修改构造函数首行如下:
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore","UMG" });
取消改行注释:
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
下一节设置GameMode