假如用UMG绘制了一个button类型的widget,然后我们想让这个button的状态变化与相关属性或者函数绑定,则参考官方的文档如下:
Property Binding(如何绑定蓝图属性和蓝图函数)
How to call functions from UMG?
Event Dispatchers
==============================================
这个是Epic的引擎工程师的回答:属性绑定、C++函数绑定,蓝图函数绑定三者的性能高低
Binding Performance Order (Fastest -> Slowest):
Property Binding >> C++ Function >> Blueprint Function
Property bindings are function calls, but they go through a specialized fast path that calls only native code and looks up the data using reflection, caches a buncha stuff...etc. They're like an order of magnitude faster than binding to a blueprint function.
All bindings are evaluate