图片高斯模糊效果的实现

本片文章实现了个人中心用户头像的高斯模糊效果。


首先是效果图:




点击按钮,用户头像的背景图片变成模糊背景,这样看起来更清爽一些,如果有小伙伴需要这样的效果,赶紧跟着看下去吧!


一、主界面MainActivity代码:


public class MainActivity extends Activity {

	private ImageView iv_GaussianBlurBackground;
	private View view_GaussianBlur;
	private boolean isGaussianBlur = false;
	
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        iv_GaussianBlurBackground = (ImageView) findViewById(R.id.iv_GaussianBlurBackground);
        view_GaussianBlur = (View) findViewById(R.id.view_GaussianBlur);
    }
    
    public void onGaussianBlur(View view){
    	if(!isGaussianBlur){
    		GaussianBlurUtil.applyBlur(iv_GaussianBlurBackground,view_GaussianBlur);	
    	}else{
    		view_GaussianBlur.setBackgroundColor(android.R.color.transparent);
    	}
    	isGaussianBlur = !isGaussianBlur;
    }

}



二、布局文件activity_main代码:


<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >

    <ImageView
        android:id="@+id/iv_GaussianBlurBackground"
        android:layout_width="match_parent"
        android:layout_height="200dp"
        android:contentDescription="@null"
        android:scaleType="centerCrop"
        android:src="@drawable/header" />

    <View
        android:id="@+id/view_GaussianBlur"
        android:layout_width="match_parent"
        android:layout_height="200dp" />

    <com.example.gaussianblurdemo.ShapedImageView
        android:layout_width="60dp"
        android:layout_height="60dp"
        android:layout_marginLeft="20dp"
        android:layout_marginTop="120dp"
        android:contentDescription="@null"
        android:scaleType="centerCrop"
        android:src="@drawable/header"
        app:shape_mode="circle" />

    <Button
        android:layout_width="match_parent"
        android:layout_height="45dp"
        android:layout_below="@id/view_GaussianBlur"
        android:onClick="onGaussianBlur"
        android:text="高斯模糊" />

</RelativeLayout>


三、其中主要用到了一个工具类 GaussianBlurUtil(底层用到了JNI代码,不要忘记添加)      和一个ImageView的用户头像自定义控件。


首先是GaussianBlurUtil代码:
package com.example.gaussianblurdemo;

import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.view.View;
import android.view.ViewTreeObserver;
import android.widget.ImageView;

/**
 * 高斯模糊工具类
 * @author SHI
 * 2016年5月24日 15:16:46
 */
public class GaussianBlurUtil {
	
    public static void applyBlur(final ImageView imageview, final View view) {
    	imageview.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() {
            @Override
            public boolean onPreDraw() {
            	imageview.getViewTreeObserver().removeOnPreDrawListener(this);
            	imageview.buildDrawingCache();

                Bitmap bmp = imageview.getDrawingCache();
                blur(bmp,view);
                return true;
            }
        });
    }

    private static void blur(Bitmap bkg, View view) {
        long startMs = System.currentTimeMillis();
        float scaleFactor = 1;
        float radius = 20;
//        if (downScale.isChecked()) {
//            scaleFactor = 8;
//            radius = 2;
//        }

        Bitmap overlay = Bitmap.createBitmap((int) (view.getMeasuredWidth() / scaleFactor),
                (int) (view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(overlay);
        canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor);
        canvas.scale(1 / scaleFactor, 1 / scaleFactor);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(bkg, 0, 0, paint);

        overlay = doBlur(overlay, (int) radius, true);
        view.setBackground(new BitmapDrawable(view.getResources(), overlay));
    }
    
    public static Bitmap doBlurJniArray(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);
        //Jni 数组计算
        blurIntArray(pix, w, h, radius);

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }

    public static Bitmap doBlurJniBitMap(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }
        //Jni BitMap
        blurBitMap(bitmap, radius);

        return (bitmap);
    }


    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }
    private static final float MIN_SCALE = 0.85f;
    private static final float MIN_ALPHA = 0.5f;

    public void transformPage(View view, float position) {
        int pageWidth = view.getWidth();
        int pageHeight = view.getHeight();

        if (position < -1) { // [-Infinity,-1)
            // This page is way off-screen to the left.
            view.setAlpha(0);

        } else if (position <= 1) { // [-1,1]
            // Modify the default slide transition to shrink the page as well
            float scaleFactor = Math.max(MIN_SCALE, 1 - Math.abs(position));
            float vertMargin = pageHeight * (1 - scaleFactor) / 2;
            float horzMargin = pageWidth * (1 - scaleFactor) / 2;
            if (position < 0) {
                view.setTranslationX(horzMargin - vertMargin / 2);
            } else {
                view.setTranslationX(-horzMargin + vertMargin / 2);
            }

            // Scale the page down (between MIN_SCALE and 1)
            view.setScaleX(scaleFactor);
            view.setScaleY(scaleFactor);

            // Fade the page relative to its size.
            view.setAlpha(MIN_ALPHA +
                    (scaleFactor - MIN_SCALE) /
                            (1 - MIN_SCALE) * (1 - MIN_ALPHA));

        } else { // (1,+Infinity]
            // This page is way off-screen to the right.
            view.setAlpha(0);
        }
    }
    
    public static native void blurIntArray(int[] pImg, int w, int h, int r);

    public static native void blurBitMap(Bitmap bitmap, int r);
    
    
}
然后是ShapeImageView自定义控件,关于这个控件的讲解,可以参考这篇文章: Android圆角图片的实现

ShapeImageView代码:

package com.example.gaussianblurdemo;

import java.util.Arrays;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.PorterDuff;
import android.graphics.drawable.shapes.RoundRectShape;
import android.graphics.drawable.shapes.Shape;
import android.os.Build;
import android.util.AttributeSet;
import android.widget.ImageView;

/**
 * 可以实现圆角和圆角矩形的ImageView 
 * SHI
 * 2016年5月12日 19:39:16
 */
public class ShapedImageView extends ImageView {

    private static final int SHAPE_MODE_ROUND_RECT = 1;
    private static final int SHAPE_MODE_CIRCLE = 2;

    private int mShapeMode = 0;
    private float mRadius = 0;
    private Shape mShape;
    private Paint mPaint;

    public ShapedImageView(Context context) {
        super(context);
        init(null);
    }

    public ShapedImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(attrs);
    }

    public ShapedImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(attrs);
    }

    private void init(AttributeSet attrs) {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
            setLayerType(LAYER_TYPE_HARDWARE, null);
        }
        if (attrs != null) {
            TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.ShapedImageView);
            mShapeMode = a.getInt(R.styleable.ShapedImageView_shape_mode, 0);
            mRadius = a.getDimension(R.styleable.ShapedImageView_round_radius, 0);
            a.recycle();
        }
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setFilterBitmap(true);
        mPaint.setColor(Color.BLACK);
        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        if (changed) {
            switch (mShapeMode) {
                case SHAPE_MODE_ROUND_RECT:
                    break;
                case SHAPE_MODE_CIRCLE:
                    int min = Math.min(getWidth(), getHeight());
                    mRadius = (float) min / 2;
                    break;
            }
            if (mShape == null) {
                float[] radius = new float[8];
                Arrays.fill(radius, mRadius);
                mShape = new RoundRectShape(radius, null, null);
            }
            mShape.resize(getWidth(), getHeight());
        }
    }

    @Override
    protected void onDraw(Canvas canvas) {
        int saveCount = canvas.getSaveCount();
        canvas.save();
        super.onDraw(canvas);
        switch (mShapeMode) {
            case SHAPE_MODE_ROUND_RECT:
            case SHAPE_MODE_CIRCLE:
                if (mShape != null) {
                    mShape.draw(canvas, mPaint);
                }
                break;
        }
        canvas.restoreToCount(saveCount);
    }

}
ShapeImageView控件对应的attrs属性文件:

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <declare-styleable name="ShapedImageView">
        <attr name="shape_mode" format="enum">
            <enum name="round_rect" value="1" />
            <enum name="circle" value="2" />
        </attr>
        <attr name="round_radius" format="dimension" />
    </declare-styleable>
</resources>

好了,到这里基本就实现了用户中心用户头像的高斯模糊效果功能了,大家可以根据自己的需要进行适当优化。

最后附带上项目下载地址:demo下载

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