Vue2 使用 threejs 导入建模实现炫酷登录页

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前言

本文讲介绍如何通过Vue2实现导入3D模型和小陨石飞行效果的登录页
通过本篇文章你将会学习到
1.vue ui 项目创建过程
2.登录页面的实现
3.路由拦截实现
4.基础的threejs知识
5.threejs如何导入3d建模
6.threejs 如何实现动画效果


一、准备

1.创建一个Vue项目:首先,确保你已经安装了Vue CLI。然后,在命令行中运行以下命令来创建一个新的Vue项目,需要使用router:
vue create my-threejs-app
2.安装Three.js:进入项目文件夹并安装Three.js依赖。在命令行中运行以下命令:
cd my-threejs-app
npm install three
3.在ThreeModel.vue文件中,使用import语句导入Three.js库:
import * as THREE from 'three';

二、项目创建

创建一个Vue项目:首先,确保你已经安装了Vue CLI。然后,在命令行中运行以下命令来创建一个新的Vue项目:
vue create my-threejs-app
使用 vue ui 指令进入项目导入项目并安装 routerless 依赖,操作如下
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在插件中添加 vue-router ,如果需要使用vuex 也可以添加进去,此处就一并添加了。
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在依赖中搜索 lessless-loader 并添加

在这里插入图片描述
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此时项目就已经创建完成了,可以运行我们的项目了,运行指令如下,可通过page.json查看配置:

npm run serve

项目中使用到的组件库为ivew 官网地址(iview安装地址

npm install view-design --save

安装后在 main.js 中引入

import ViewUI from 'view-design';
import 'view-design/dist/styles/iview.css';
Vue.use(ViewUI);

二、路由搭建

1.将App.vue页面不需要的代码删除,代码如下:

<template>
  <div id="app">
    <router-view />
  </div>
</template>

<style>
#app {
  font-family: Avenir, Helvetica, Arial, sans-serif;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
  text-align: center;
  color: #2c3e50;
  margin: 0;
  padding: 0;
}
</style>

2.创建登录页面,并在router中注册
在这里插入图片描述

<template>
  <div>hello world</div>
</template>
<script>
export default {
  name: 'appLogin',
  data() {
    return {};
  },
  mounted() {},
  methods: {},
};
</script>
<style lang="less" scoped></style>

在这里插入图片描述

import Vue from "vue";
import VueRouter from "vue-router";

Vue.use(VueRouter);

const routes = [
  {
    path: "/login",
    name: "login",
    component: () =>
        import('../views/login/index.vue'),
    meta: {
        title: "登录",
        ispublic: true
    }
  },
];

const router = new VueRouter({
  routes,
});

export default router;

此时你会发现页面是空白的,因为页面路由为 / ,如果手动输入/login 就可以跳转到登录页,但这样做是不行的,所以需要使用到路由守卫 router.beforeEach

// 全局路由守卫,如果不是登录状态,则到登录页面  路由拦截
router.beforeEach((to, from, next) => {
  // 有token为登录状态
  if (sessionStorage.token) {
      console.log("__登录成功!_")
      next();
  } else {
      if (to.path === "/login") {
          next();
      } else {
          next("/login");
      }
  }
});

在路由守卫中可进行多种操作,如存储左侧菜单栏数据,数据拦截,单点登录等操作皆可在此处完成。


三、登陆页面搭建

代码如下对此就不做阐述了,代码中引入了 moving 滑块组件,代码也在下面可以直接使用。
目录格式如下
在这里插入图片描述

登录页代码 :

<template>
  <div class="wrap">
    <div id="convas-container"></div>
    <div class="container">
      <Card :bordered="false" class="cardstyle" v-if="islogin">
        <p slot="title" style="text-align: center; color: #c9c7c7; font-size: 21px">
          杂七杂八后台
        </p>

        <div style="display: flex; justify-content: cneter">
          <Input v-model="model.username" placeholder="账号" style="width: 300px; margin: 0 auto" />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input v-model="model.password" placeholder="密码" style="width: 300px; margin: 0 auto" type="password" @on-enter="handleLogin"/>
        </div>
        <div style="text-align: center;">自动登录</div>
        <div>
          <Row>
            <Col span="16">
            <div style="
                  color: white;
                  margin-left: 40px;
                  float: left;
                  line-height: 30px;
                ">
              其他登录方式:
            </div>
            <img src="../../assets/login/qq.svg" class="otherLoginImg" />
            <img src="../../assets/login/weixin.svg" class="otherLoginImg" />
            <img src="../../assets/login/weibo.svg" class="otherLoginImg" />
            </Col>
            <Col span="8">
            <a href="#" @click="handleToNews"> 注册新账号 </a>
            </Col>
          </Row>
        </div>
        <div style="display: flex; justify-content: cneter">
          <Button type="primary" style="width: 320px; margin: 10px auto"
            @click="handleLogin" >&nbsp;&nbsp;&nbsp;</Button>
        </div>
        <p class="change_link" style="text-align: center">
          <span class="text">忘记密码了 ?</span>
          <a href="#" class="to_login"> 点击此处 </a>
        </p>
      </Card>
      <Card :bordered="false" class="cardstyle" v-else>
        <p slot="title" style="text-align: center; color: #111; font-size: 21px">
          后台管理系统
        </p>

        <div style="display: flex; justify-content: cneter">
          <Input v-model="username" placeholder="账号" style="width: 300px; margin: 0 auto" />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input v-model="password" placeholder="密码" style="width: 300px; margin: 0 auto" type="password" />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input v-model="passwordAgain" placeholder="确认密码" style="width: 300px; margin: 0 auto" type="password" />
        </div>
        <moving></moving>
        <div style="display: flex; justify-content: cneter">
          <Button type="primary" style="width: 320px; margin: 5px auto" @click="handleToRegister"
            :disabled="!confirmSuccess">&nbsp;&nbsp;&nbsp;</Button>
        </div>
        <p class="change_link" style="text-align: center">
          <a href="#" class="to_login" @click="handleToUse">
            使用已有账户登录
          </a>
        </p>
      </Card>
    </div>
  </div>
</template>

<script>
import { mapActions, mapState, mapMutations } from "vuex";
import moving from "./component/moving";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls"
// 导入 gltf 加载器
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import gsap from "gsap"

export default {
  data() {
    return {
      islogin: true,
      model: {},
      username: "",
      password: "",
      passwordAgain: "",
    };
  },
  computed: {
    confirmSuccess() {
      return this.$store.state.login.confirmSuccess;
    },
    dataCount() {
      return this.$store.state.login.user;
    },
  },
  components: { moving },
  methods: {
    ...mapActions([
      "postLogin",
      "postRegister",
    ]),
    ...mapMutations(["setLogin"]),
    // 有材质的球体
    fnNewRedios(textureImg, radius) {
      const geometry = new THREE.SphereGeometry(radius, 32, 12);
      let textureLoader = new THREE.TextureLoader();
      let texture = textureLoader.load(textureImg);
      texture.colorSpace = THREE.LinearSRGBColorSpace; //转换为线性srgb色 色差有问题使用这个
      const material = new THREE.MeshBasicMaterial({ map: texture, });
      return new THREE.Mesh(geometry, material);

    },
    fn3dX7() {
      let width = window.innerWidth; //窗口宽度
      let height = window.innerHeight; //窗口高度RGBELoader
      let k = width / height; //窗口宽高比
      let s = 400; //三维场景显示范围控制系数,系数越大,显示的范围越大
      let DOM = document.getElementById("convas-container");

      // 创建画布
      const scene = new THREE.Scene();
      const renderer = new THREE.WebGLRenderer(
        {
          antialias: true, // 设置抗锯齿
        }
      );
      renderer.setSize(width, height);
      renderer.setClearColor("#000");
      // 创建背景
      let url = "../../assets/a.png";
      let nevTexture = new THREE.TextureLoader().load(url);
      // nevTexture.mapping = THREE.EquirectangularReflectionMapping;//(全景图反射贴图)是一种材质映射方式,用于将全景图作为反射贴图应用到一个物体上
      scene.background = nevTexture;
      scene.environment = nevTexture;
      // 添加建模
      const gltfLoad = new GLTFLoader();
      let cubeGlb = null;
      gltfLoad.load(
        "./model/x7.glb",
        // 加载建模完的回调函数
        (gltf) => {
          cubeGlb = gltf.scene;
          cubeGlb.position.set(-30, 0, 0);
          gltf.scene.traverse((child) => {
            if (child.isMesh) {
              // 修改材质属性
              // 其他修改材质的操作...
              if (child.name === "plane") {
                child.visible = false;
              }
              // 允许接受投射阴影
              if (child.isMesh) {
                child.castShadow = true;
                child.receiveShadow = true;
              }
            }
          });
          scene.add(cubeGlb)
        }
      )
      // 添加灯光
      let light = new THREE.DirectionalLight(0xffffff, 1);
      light.position.set(-40, 20, -10);
      scene.add(light);
      let light1 = new THREE.DirectionalLight(0xffffff, 0.6);
      light1.position.set(-30, 20, 10);
      scene.add(light1);
      let light2 = new THREE.DirectionalLight(0xffffff, 1);
      light2.position.set(0, 10, -10);
      scene.add(light2)
      light.castShadow = true; // 投射阴影
      light1.castShadow = true; // 投射阴影
      light2.castShadow = true; // 投射阴影

      // 添加月亮小星球
      let moon = this.fnNewRedios("./img/yueliang.jpg", 1);
      //一种特殊类型的网格对象。它允许你在场景中创建大量的实例对象,而只需使用一个几何体和材质来渲染它们。
      for (let j = 0; j < 5; j++) {
        let moonInstance = new THREE.InstancedMesh(
          moon.geometry,
          moon.material,
          50
        );
        for (let i = 0; i < 1000; i++) {
          let x = Math.random() * 1000 - 500;
          let y = Math.random() * 1000 - 500;
          let z = Math.random() * 1000 - 500;

          let matrix = new THREE.Matrix4;
          matrix.makeTranslation(x, y, z);
          moonInstance.setMatrixAt(i, matrix);
        }
        gsap.to(moonInstance.position, {
          duration: Math.random() * 10 + 4,
          z: -1001,
          ease: "linear",
          repeat: -1,
        })
        scene.add(moonInstance);
      }


      // 相机位置
      const camera = new THREE.PerspectiveCamera(45, k, 0.1, 1000);
      camera.position.set(0, 0, 80); //设置相机位置
      camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
      window.addEventListener('mousemove', (e) => {
        let x = (e.clientX / window.innerWidth) * 0.4;
        let y = (e.clientY / window.innerHeight) * 0.2;

        let timeline = gsap.timeline();
        timeline.to(cubeGlb.rotation, {
          duration: 0.5,
          y: x,
          x: y,
        })
      })

      // 添加控制器
      // const controls = new OrbitControls(camera, DOM);
      // Dom添加
      DOM.appendChild(renderer.domElement);
      // 渲染场景
      (function fnAnimate(time) {
        // controls.update();
        renderer.render(scene, camera)
        requestAnimationFrame(fnAnimate);
      })()
    },
    // 登录
    async handleLogin() {
      this.postLogin(
        this.model,
      ).then((res) => {
        console.log(res)
        if (res.code === 3003) {
          this.$Message.error({
            content: "账号错误",
            type: "error",
          });
        } else if (res.code === 3004) {
          this.$Message.error({
            content: "密码错误",
            type: "error",
          });
        } else {
          sessionStorage.token = "success";
          this.$Message.success({
            content: "登陆成功",
            type: "success",
          });
          console.log("___res.data__", res.data)
          this.setLogin({
            user: res.data
          })
          this.$router.push({ name: "dataMaintain" });
        }
      });
    },
    handleToRegister() {
      this.postRegister({
        username: this.username,
        password: this.password
      }).then((res) => {
        if (res.data.code === 200) {
          // sessionStorage.token = res.data.token;
          this.$Message.success({
            content: "登陆成功",
            type: "success",
          });
          this.$router.push({ name: "termSetting" });
        } else {
          this.$Message({
            content: "登陆失败",
            type: "error",
          })
        }
      })
    },
    handleToNews() {
      this.islogin = false;
      this.password = "";
      this.user = "";
    },
    handleToUse() {
      this.islogin = true;
    },
    handletoNewUser() { },

  },
  mounted() {
    this.fn3dX7()
  },
};
</script>

<style lang="less">
* {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
}

.wrap {
  width: 100%;
  height: 100%;
  // padding: 10% 0;
  position: fixed;

  background: url("../../assets/a.png") no-repeat;
  background-size: 100% 100%;
  background: -webkit-linear-gradient(to bottom right, #50a3a2, #53e3a6);
}

.opacityPage {
  background: #041656;
  opacity: 0.5;
  border-radius: 40px 4px 4px 4px;
  width: 40%;
  height: 400px;
  margin: 0 auto;
}

.cardstyle {
  width: 500px;
  margin: 0 auto;
  background: linear-gradient(to right, rgba(79, 120, 195, 0.25), rgba(209, 226, 240, 0.4));
  box-shadow: 0 8px 32px 0 rgba(31, 38, 135, 0.37);
  backdrop-filter: blur(4.5px);
  -webkit-backdrop-filter: blur(4.5px);
  border-radius: 10px;

  .otherLoginImg {
    width: 30px;
    height: 30px;
    padding: 0 5px;
  }
}

.container {
  z-index: 10;
  position: absolute;
  top: 50%;
  left: 65%;
  transform: translate(0, -50%);
}

.container h1 {
  text-align: center;
  color: #ffffff;
  font-weight: 500;
}

.container input {
  border: 0;
  outline: 0;
  line-height: 24px;
  margin: 32px auto;
}

.to_login {
  color: #a7c4c9;
}

.text {
  color: #e2dfe4;
}

.wrap ul {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  z-index: -20;
}

.wrap ul li {
  list-style-type: none;
  display: block;
  position: absolute;
  bottom: -120px;
  width: 15px;
  height: 15px;
  z-index: -8;
  border-radius: 50%;
  box-shadow: inset -30px -30px 75px rgba(0, 0, 0, 0.2),
    inset 0px 0px 5px rgba(0, 0, 0, 0.5), inset -3px -3px 5px #089cef,
    0 0 20px rgba(255, 255, 255, 0.75);
  background-image: radial-gradient(#d6e6ff, #77b5fe);
  animotion: square 25s infinite;
  -webkit-animation: square 25s infinite;
}

.wrap ul li:nth-child(1) {
  left: 0;
  animation-duration: 10s;
  -moz-animation-duration: 10s;
  -o-animation-duration: 10s;
  -webkit-animation-duration: 10s;
}

.wrap ul li:nth-child(2) {
  width: 40px;
  height: 40px;
  left: 10%;
  animation-duration: 15s;
  -moz-animation-duration: 15s;
  -o-animation-duration: 15s;
  -webkit-animation-duration: 11s;
}

.wrap ul li:nth-child(3) {
  left: 20%;
  width: 25px;
  height: 25px;
  animation-duration: 12s;
  -moz-animation-duration: 12s;
  -o-animation-duration: 12s;
  -webkit-animation-duration: 12s;
}

.wrap ul li:nth-child(4) {
  width: 50px;
  height: 50px;
  left: 30%;
  -webkit-animation-delay: 3s;
  -moz-animation-delay: 3s;
  -o-animation-delay: 3s;
  animation-delay: 3s;
  animation-duration: 12s;
  -moz-animation-duration: 12s;
  -o-animation-duration: 12s;
  -webkit-animation-duration: 12s;
}

.wrap ul li:nth-child(5) {
  width: 60px;
  height: 60px;
  left: 40%;
  animation-duration: 10s;
  -moz-animation-duration: 10s;
  -o-animation-duration: 10s;
  -webkit-animation-duration: 10s;
}

.wrap ul li:nth-child(6) {
  width: 75px;
  height: 75px;
  left: 50%;
  -webkit-animation-delay: 7s;
  -moz-animation-delay: 7s;
  -o-animation-delay: 7s;
  animation-delay: 7s;
}

.wrap ul li:nth-child(7) {
  left: 60%;
  width: 30px;
  height: 30px;
  animation-duration: 8s;
  -moz-animation-duration: 8s;
  -o-animation-duration: 8s;
  -webkit-animation-duration: 8s;
}

.wrap ul li:nth-child(8) {
  width: 90px;
  height: 90px;
  left: 70%;
  -webkit-animation-delay: 4s;
  -moz-animation-delay: 4s;
  -o-animation-delay: 4s;
  animation-delay: 4s;
}

.wrap ul li:nth-child(9) {
  width: 50px;
  height: 50px;
  left: 80%;
  animation-duration: 20s;
  -moz-animation-duration: 20s;
  -o-animation-duration: 20s;
  -webkit-animation-duration: 20s;
}

.wrap ul li:nth-child(10) {
  width: 75px;
  height: 75px;
  left: 90%;
  -webkit-animation-delay: 6s;
  -moz-animation-delay: 6s;
  -o-animation-delay: 6s;
  animation-delay: 6s;
  animation-duration: 30s;
  -moz-animation-duration: 30s;
  -o-animation-duration: 30s;
  -webkit-animation-duration: 30s;
}

@keyframes square {
  0% {
    -webkit-transform: translateY(0);
    transform: translateY(0);
  }

  100% {
    bottom: 400px;
    -webkit-transform: translateY(-500);
    transform: translateY(-500);
  }
}

@-webkit-keyframes square {
  0% {
    -webkit-transform: translateY(0);
    transform: translateY(0);
  }

  100% {
    bottom: 400px;
    -webkit-transform: translateY(-500);
    transform: translateY(-500);
  }
}
</style>

滑块组件代码如下:

<template>
  <div class="drag" ref="dragDiv">
    <div class="drag_bg"></div>
    <div class="drag_text">{{ confirmWords }}</div>
    <div
      ref="moveDiv"
      @mousedown="mousedownFn($event)"
      :class="{ handler_ok_bg: confirmSuccess }"
      class="handler handler_bg"
      style="position: absolute; top: 0px; left: 0px"
    ></div>
  </div>
</template>

<script>
import { mapMutations } from "vuex";
export default {
  name: "movingComponent",
  data() {
    return {
      beginClientX: 0 /*距离屏幕左端距离*/,
      mouseMoveStata: false /*触发拖动状态  判断*/,
      maxwidth: "" /*拖动最大宽度,依据滑块宽度算出来的*/,
      confirmWords: "拖动滑块验证" /*滑块文字*/,
      confirmSuccess: false /*验证成功判断*/,
    };
  },
  computed: {},
  methods: {
    ...mapMutations(["setLogin"]),
    mousedownFn: function (e) {
      if (!this.confirmSuccess) {
        e.preventDefault && e.preventDefault(); //阻止文字选中等 浏览器默认事件
        this.mouseMoveStata = true;
        this.beginClientX = e.clientX;
      }
    }, //mousedoen 事件
    successFunction() {
      this.$emit("fnMovingSuccess", this.mouseMoveStata);
      this.confirmWords = "验证通过";
      if (window.addEventListener) {
        document
          .getElementsByTagName("html")[0]
          .removeEventListener("mousemove", this.mouseMoveFn);
        document
          .getElementsByTagName("html")[0]
          .removeEventListener("mouseup", this.moseUpFn);
      } else {
        document
          .getElementsByTagName("html")[0]
          .removeEventListener("mouseup", () => {});
      }
      document.getElementsByClassName("drag_text")[0].style.color = "#fff";
      document.getElementsByClassName("handler")[0].style.left =
        this.maxwidth + "px";
      document.getElementsByClassName("drag_bg")[0].style.width =
        this.maxwidth + "px";
    }, //验证成功函数
    mouseMoveFn(e) {
      if (this.mouseMoveStata) {
        let width = e.clientX - this.beginClientX;
        if (width > 0 && width <= this.maxwidth) {
          document.getElementsByClassName("handler")[0].style.left =
            width + "px";
          document.getElementsByClassName("drag_bg")[0].style.width =
            width + "px";
        } else if (width > this.maxwidth) {
          this.successFunction();
        }
      }
    }, //mousemove事件
    moseUpFn(e) {
      this.mouseMoveStata = false;
      var width = e.clientX - this.beginClientX;
      if (width < this.maxwidth) {
        document.getElementsByClassName("handler")[0].style.left = 0 + "px";
        document.getElementsByClassName("drag_bg")[0].style.width = 0 + "px";
      }
    }, //mouseup事件
  },
  mounted() {
    this.confirmSuccess = false;
    this.maxwidth =
      this.$refs.dragDiv.clientWidth - this.$refs.moveDiv.clientWidth;
    document
      .getElementsByTagName("html")[0]
      .addEventListener("mousemove", this.mouseMoveFn);
    document
      .getElementsByTagName("html")[0]
      .addEventListener("mouseup", this.moseUpFn);
  },
};
</script>

<style scoped>
.drag {
  position: relative;
  background-color: #e8e8e8;
  width: 80%;
  height: 34px;
  line-height: 34px;
  text-align: center;
  margin: 0 0 0 40px;
}
.handler {
  width: 40px;
  height: 32px;
  border: 1px solid #ccc;
  cursor: move;
}
.handler_bg {
  background: #fff
    url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA3hpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuNS1jMDIxIDc5LjE1NTc3MiwgMjAxNC8wMS8xMy0xOTo0NDowMCAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtcE1NOk9yaWdpbmFsRG9jdW1lbnRJRD0ieG1wLmRpZDo0ZDhlNWY5My05NmI0LTRlNWQtOGFjYi03ZTY4OGYyMTU2ZTYiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6NTEyNTVEMURGMkVFMTFFNEI5NDBCMjQ2M0ExMDQ1OUYiIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6NTEyNTVEMUNGMkVFMTFFNEI5NDBCMjQ2M0ExMDQ1OUYiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTQgKE1hY2ludG9zaCkiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDo2MTc5NzNmZS02OTQxLTQyOTYtYTIwNi02NDI2YTNkOWU5YmUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6NGQ4ZTVmOTMtOTZiNC00ZTVkLThhY2ItN2U2ODhmMjE1NmU2Ii8+IDwvcmRmOkRlc2NyaXB0aW9uPiA8L3JkZjpSREY+IDwveDp4bXBtZXRhPiA8P3hwYWNrZXQgZW5kPSJyIj8+YiRG4AAAALFJREFUeNpi/P//PwMlgImBQkA9A+bOnfsIiBOxKcInh+yCaCDuByoswaIOpxwjciACFegBqZ1AvBSIS5OTk/8TkmNEjwWgQiUgtQuIjwAxUF3yX3xyGIEIFLwHpKyAWB+I1xGSwxULIGf9A7mQkBwTlhBXAFLHgPgqEAcTkmNCU6AL9d8WII4HOvk3ITkWJAXWUMlOoGQHmsE45ViQ2KuBuASoYC4Wf+OUYxz6mQkgwAAN9mIrUReCXgAAAABJRU5ErkJggg==")
    no-repeat center;
}
.handler_ok_bg {
  background: #fff
    url("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA3hpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuNS1jMDIxIDc5LjE1NTc3MiwgMjAxNC8wMS8xMy0xOTo0NDowMCAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtcE1NOk9yaWdpbmFsRG9jdW1lbnRJRD0ieG1wLmRpZDo0ZDhlNWY5My05NmI0LTRlNWQtOGFjYi03ZTY4OGYyMTU2ZTYiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6NDlBRDI3NjVGMkQ2MTFFNEI5NDBCMjQ2M0ExMDQ1OUYiIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6NDlBRDI3NjRGMkQ2MTFFNEI5NDBCMjQ2M0ExMDQ1OUYiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTQgKE1hY2ludG9zaCkiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDphNWEzMWNhMC1hYmViLTQxNWEtYTEwZS04Y2U5NzRlN2Q4YTEiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6NGQ4ZTVmOTMtOTZiNC00ZTVkLThhY2ItN2U2ODhmMjE1NmU2Ii8+IDwvcmRmOkRlc2NyaXB0aW9uPiA8L3JkZjpSREY+IDwveDp4bXBtZXRhPiA8P3hwYWNrZXQgZW5kPSJyIj8+k+sHwwAAASZJREFUeNpi/P//PwMyKD8uZw+kUoDYEYgloMIvgHg/EM/ptHx0EFk9I8wAoEZ+IDUPiIMY8IN1QJwENOgj3ACo5gNAbMBAHLgAxA4gQ5igAnNJ0MwAVTsX7IKyY7L2UNuJAf+AmAmJ78AEDTBiwGYg5gbifCSxFCZoaBMCy4A4GOjnH0D6DpK4IxNSVIHAfSDOAeLraJrjgJp/AwPbHMhejiQnwYRmUzNQ4VQgDQqXK0ia/0I17wJiPmQNTNBEAgMlQIWiQA2vgWw7QppBekGxsAjIiEUSBNnsBDWEAY9mEFgMMgBk00E0iZtA7AHEctDQ58MRuA6wlLgGFMoMpIG1QFeGwAIxGZo8GUhIysmwQGSAZgwHaEZhICIzOaBkJkqyM0CAAQDGx279Jf50AAAAAABJRU5ErkJggg==")
    no-repeat center;
}
.drag_bg {
  background-color: #7ac23c;
  height: 34px;
  width: 0px;
}
.drag_text {
  position: absolute;
  top: 0px;
  width: 100%;
  text-align: center;
  -moz-user-select: none;
  -webkit-user-select: none;
  user-select: none;
  -o-user-select: none;
  -ms-user-select: none;
}
</style>

此时登录页面就已经搭建完成了
在这里插入图片描述

四、threejs场景搭建

如果没有install threejs 的需要先引入
npm install three -s

在页面中创建Three.js场景:创建一个Three.js的场景对象,并将其渲染到HTML元素上。你可以使用document.getElementById属性来引用HTML元素。

<div id="convas-container"></div>

页面中引入 threejs

import * as THREE from "three";

fnGetTreejs() {
      let width = window.innerWidth; //窗口宽度
      let height = window.innerHeight; //窗口高度RGBELoader
      let k = width / height; //窗口宽高比
      // let s = 400; //三维场景显示范围控制系数,系数越大,显示的范围越大
      let DOM = document.getElementById("convas-container");
      // 创建画布
      const scene = new THREE.Scene();
      const renderer = new THREE.WebGLRenderer({
        antialias: true, // 设置抗锯齿
      });
      renderer.setSize(width, height);
      renderer.setClearColor("#000");
      // 创建背景
      let url = "../../assets/login.png";
      let nevTexture = new THREE.TextureLoader().load(url);
      scene.background = nevTexture;
      scene.environment = nevTexture;
      // 相机位置
      const camera = new THREE.PerspectiveCamera(45, k, 0.1, 1000);
      camera.position.set(0, 0, 80); //设置相机位置
      camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
      // Dom添加
      DOM.appendChild(renderer.domElement);
       // 渲染场景
       (function fnAnimate() {
        // controls.update();
        renderer.render(scene, camera)
        requestAnimationFrame(fnAnimate);
      })()
    },

在mounted中调用

 mounted() {
    this.fnGetTreejs()
  },

此时最基础的场景就已经搭建好了。目前需要的就是引入建模了!

五、引入建模并使建模能跟随鼠标晃动

本次使用的建模为 .glb 格式的建模,素材地址在最底下自取。
注意 建模文件需要放在 public 文件下才能读取到
在这里插入图片描述

通过 gltfLoad 引入建模

import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
 const gltfLoad = new GLTFLoader();
      let cubeGlb = null;
      gltfLoad.load(
        "./model/x7.glb",
        // 加载建模完的回调函数
        (gltf) => {
          cubeGlb = gltf.scene;
          cubeGlb.position.set(-30, 0, 0);
          gltf.scene.traverse((child) => {
            if (child.isMesh) {
              // 修改材质属性
              // 其他修改材质的操作...
              if (child.name === "plane") {
                child.visible = false;
              }
              // 允许接受投射阴影
              if (child.isMesh) {
                child.castShadow = true;
                child.receiveShadow = true;
              }
            }
          });
          scene.add(cubeGlb);
        }
      );

建模

此时建模就已经加载完成了,但你会发现建模是黑的,因为没有打光,这时候需要添加上光源照亮建模
下文中的代码我添加了三个点光源 并开启了阴影效果

 // 添加灯光
      let light = new THREE.DirectionalLight(0xffffff, 1);
      light.position.set(-40, 20, -10);
      scene.add(light);
      let light1 = new THREE.DirectionalLight(0xffffff, 0.6);
      light1.position.set(-30, 20, 10);
      scene.add(light1);
      let light2 = new THREE.DirectionalLight(0xffffff, 1);
      light2.position.set(0, 10, -10);
      scene.add(light2)
      light.castShadow = true; // 投射阴影
      light1.castShadow = true; // 投射阴影
      light2.castShadow = true; // 投射阴影

建模导入完成了!
在这里插入图片描述
我想让建模能跟随鼠标一起移动,可以为 window 增加鼠标移动的监听事件 mousemove, 并改变 建模 rotationxy,
此时我们将会使用到 gsap 动画库

npm install gsap -s
import gsap from "gsap"
window.addEventListener('mousemove', (e) => {
        let x = (e.clientX / window.innerWidth) * 0.4;
        let y = (e.clientY / window.innerHeight) * 0.2;

        let timeline = gsap.timeline();
        timeline.to(cubeGlb.rotation, {
          duration: 0.5,
          y: x,
          x: y,
        })
      })

此时建模就会跟随鼠标移动了!

fnGetTreejs() 完整代码:

fnGetTreejs() {
      let width = window.innerWidth; //窗口宽度
      let height = window.innerHeight; //窗口高度RGBELoader
      let k = width / height; //窗口宽高比
      // let s = 400; //三维场景显示范围控制系数,系数越大,显示的范围越大
      let DOM = document.getElementById("convas-container");
      // 创建画布
      const scene = new THREE.Scene();
      const renderer = new THREE.WebGLRenderer({
        antialias: true, // 设置抗锯齿
      });
      renderer.setSize(width, height);
      renderer.setClearColor("#000");
      // 创建背景
      let url = "../../assets/login.png";
      let nevTexture = new THREE.TextureLoader().load(url);
      scene.background = nevTexture;
      scene.environment = nevTexture;
      // 添加灯光
      let light = new THREE.DirectionalLight(0xffffff, 1);
      light.position.set(-40, 20, -10);
      scene.add(light);
      let light1 = new THREE.DirectionalLight(0xffffff, 0.6);
      light1.position.set(-30, 20, 10);
      scene.add(light1);
      let light2 = new THREE.DirectionalLight(0xffffff, 1);
      light2.position.set(0, 10, -10);
      scene.add(light2);
      light.castShadow = true; // 投射阴影
      light1.castShadow = true; // 投射阴影
      light2.castShadow = true; // 投射阴影
      // 添加建模
      const gltfLoad = new GLTFLoader();
      let cubeGlb = null;
      gltfLoad.load(
        "./model/x7.glb",
        // 加载建模完的回调函数
        (gltf) => {
          cubeGlb = gltf.scene;
          cubeGlb.position.set(-30, 0, 0);
          gltf.scene.traverse((child) => {
            if (child.isMesh) {
              // 修改材质属性
              // 其他修改材质的操作...
              if (child.name === "plane") {
                child.visible = false;
              }
              // 允许接受投射阴影
              if (child.isMesh) {
                child.castShadow = true;
                child.receiveShadow = true;
              }
            }
          });
          scene.add(cubeGlb);
        }
      );
      // 相机位置
      const camera = new THREE.PerspectiveCamera(45, k, 0.1, 1000);
      camera.position.set(0, 0, 80); //设置相机位置
      camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
      window.addEventListener('mousemove', (e) => {
        let x = (e.clientX / window.innerWidth) * 0.4;
        let y = (e.clientY / window.innerHeight) * 0.2;

        let timeline = gsap.timeline();
        timeline.to(cubeGlb.rotation, {
          duration: 0.5,
          y: x,
          x: y,
        })
      })
      // Dom添加
      DOM.appendChild(renderer.domElement);
      // 渲染场景
      (function fnAnimate() {
        // controls.update();
        renderer.render(scene, camera);
        requestAnimationFrame(fnAnimate);
      })();
    },

六、流星效果

增加一个流星效果去美化页面,流星效果的实现实际上就是 绘制小圆球 改变其z轴位置
注意: 创建球体使用到的材质图片也需要放在public文件夹下
在这里插入图片描述
素材图片:
在这里插入图片描述

创建材质球体函数如下

  // 有材质的球体
    fnNewRedios(textureImg, radius) {
      const geometry = new THREE.SphereGeometry(radius, 32, 12);
      let textureLoader = new THREE.TextureLoader();
      let texture = textureLoader.load(textureImg);
      texture.colorSpace = THREE.LinearSRGBColorSpace; //转换为线性srgb色 色差有问题使用这个
      const material = new THREE.MeshBasicMaterial({ map: texture, });
      return new THREE.Mesh(geometry, material);

    },

fnGetTreejs函数中 我们可以通过 InstancedMesh 去绘制大量的实例对象,并通过gasp 线性改变 z 轴位置 流星 效果就实现了!

 // 添加月亮小星球
      let moon = this.fnNewRedios("./img/yueliang.jpg", 1);
      //一种特殊类型的网格对象。它允许你在场景中创建大量的实例对象,而只需使用一个几何体和材质来渲染它们。
      for (let j = 0; j < 5; j++) {
        let moonInstance = new THREE.InstancedMesh(
          moon.geometry,
          moon.material,
          50
        );
        for (let i = 0; i < 1000; i++) {
          let x = Math.random() * 1000 - 500;
          let y = Math.random() * 1000 - 500;
          let z = Math.random() * 1000 - 500;

          let matrix = new THREE.Matrix4;
          matrix.makeTranslation(x, y, z);
          moonInstance.setMatrixAt(i, matrix);
        }
        gsap.to(moonInstance.position, {
          duration: Math.random() * 10 + 4,
          z: -1001,
          ease: "linear",
          repeat: -1,
        })
        scene.add(moonInstance);
      }

在这里插入图片描述

七、完整 login 代码如下

<template>
  <div class="wrap">
    <div id="convas-container"></div>
    <div class="container">
      <Card :bordered="false" class="cardstyle" v-if="islogin">
        <p
          slot="title"
          style="text-align: center; color: #c9c7c7; font-size: 21px"
        >
          杂七杂八后台
        </p>

        <div style="display: flex; justify-content: cneter">
          <Input
            v-model="model.username"
            placeholder="账号"
            style="width: 300px; margin: 0 auto"
          />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input
            v-model="model.password"
            placeholder="密码"
            style="width: 300px; margin: 0 auto"
            type="password"
            @on-enter="handleLogin"
          />
        </div>
        <div style="text-align: center">自动登录</div>
        <div>
          <Row>
            <Col span="16">
              <div
                style="
                  color: white;
                  margin-left: 40px;
                  float: left;
                  line-height: 30px;
                "
              >
                其他登录方式:
              </div>
              <img src="../../assets/login/qq.svg" class="otherLoginImg" />
              <img src="../../assets/login/weixin.svg" class="otherLoginImg" />
              <img src="../../assets/login/weibo.svg" class="otherLoginImg" />
            </Col>
            <Col span="8">
              <a href="#" @click="handleToNews"> 注册新账号 </a>
            </Col>
          </Row>
        </div>
        <div style="display: flex; justify-content: cneter">
          <Button
            type="primary"
            style="width: 320px; margin: 10px auto"
            @click="handleLogin"
            >&nbsp;&nbsp;&nbsp;</Button
          >
        </div>
        <p class="change_link" style="text-align: center">
          <span class="text">忘记密码了 ?</span>
          <a href="#" class="to_login"> 点击此处 </a>
        </p>
      </Card>
      <Card :bordered="false" class="cardstyle" v-else>
        <p
          slot="title"
          style="text-align: center; color: #111; font-size: 21px"
        >
          后台管理系统
        </p>

        <div style="display: flex; justify-content: cneter">
          <Input
            v-model="username"
            placeholder="账号"
            style="width: 300px; margin: 0 auto"
          />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input
            v-model="password"
            placeholder="密码"
            style="width: 300px; margin: 0 auto"
            type="password"
          />
        </div>
        <div style="display: flex; justify-content: cneter">
          <Input
            v-model="passwordAgain"
            placeholder="确认密码"
            style="width: 300px; margin: 0 auto"
            type="password"
          />
        </div>
        <moving @fnMovingSuccess="fnMovingSuccess"></moving>
        <div style="display: flex; justify-content: cneter">
          <Button
            type="primary"
            style="width: 320px; margin: 5px auto"
            @click="handleToRegister"
            :disabled="!isMoveing"
            >&nbsp;&nbsp;&nbsp;</Button
          >
        </div>
        <p class="change_link" style="text-align: center">
          <a href="#" class="to_login" @click="handleToUse">
            使用已有账户登录
          </a>
        </p>
      </Card>
    </div>
  </div>
</template>
<script>
import moving from "./component/moving";
import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import gsap from "gsap"

export default {
  name: "appLogin",
  components: { moving },

  data() {
    return {
      islogin: true,
      model: {},
      username: "",
      password: "",
      passwordAgain: "",
      isMoveing: false,
    };
  },
  methods: {
    // 登录
    handleLogin() {},
    handleToRegister() {},
    handleToNews() {
      this.islogin = false;
      this.password = "";
      this.user = "";
    },
    handleToUse() {
      this.islogin = true;
    },
    handletoNewUser() {},
     // 有材质的球体
     fnNewRedios(textureImg, radius) {
      const geometry = new THREE.SphereGeometry(radius, 32, 12);
      let textureLoader = new THREE.TextureLoader();
      let texture = textureLoader.load(textureImg);
      texture.colorSpace = THREE.LinearSRGBColorSpace; //转换为线性srgb色 色差有问题使用这个
      const material = new THREE.MeshBasicMaterial({ map: texture, });
      return new THREE.Mesh(geometry, material);

    },
    fnGetTreejs() {
      let width = window.innerWidth; //窗口宽度
      let height = window.innerHeight; //窗口高度RGBELoader
      let k = width / height; //窗口宽高比
      // let s = 400; //三维场景显示范围控制系数,系数越大,显示的范围越大
      let DOM = document.getElementById("convas-container");
      // 创建画布
      const scene = new THREE.Scene();
      const renderer = new THREE.WebGLRenderer({
        antialias: true, // 设置抗锯齿
      });
      renderer.setSize(width, height);
      renderer.setClearColor("#000");
      // 创建背景
      let url = "../../assets/login.png";
      let nevTexture = new THREE.TextureLoader().load(url);
      scene.background = nevTexture;
      scene.environment = nevTexture;
      // 添加灯光
      let light = new THREE.DirectionalLight(0xffffff, 1);
      light.position.set(-40, 20, -10);
      scene.add(light);
      let light1 = new THREE.DirectionalLight(0xffffff, 0.6);
      light1.position.set(-30, 20, 10);
      scene.add(light1);
      let light2 = new THREE.DirectionalLight(0xffffff, 1);
      light2.position.set(0, 10, -10);
      scene.add(light2);
      light.castShadow = true; // 投射阴影
      light1.castShadow = true; // 投射阴影
      light2.castShadow = true; // 投射阴影
      // 添加建模
      const gltfLoad = new GLTFLoader();
      let cubeGlb = null;
      gltfLoad.load(
        "./model/x7.glb",
        // 加载建模完的回调函数
        (gltf) => {
          cubeGlb = gltf.scene;
          cubeGlb.position.set(-30, 0, 0);
          gltf.scene.traverse((child) => {
            if (child.isMesh) {
              // 修改材质属性
              // 其他修改材质的操作...
              if (child.name === "plane") {
                child.visible = false;
              }
              // 允许接受投射阴影
              if (child.isMesh) {
                child.castShadow = true;
                child.receiveShadow = true;
              }
            }
          });
          scene.add(cubeGlb);
        }
      );
      // 添加月亮小星球
      let moon = this.fnNewRedios("./img/yueliang.jpg", 1);
      //一种特殊类型的网格对象。它允许你在场景中创建大量的实例对象,而只需使用一个几何体和材质来渲染它们。
      for (let j = 0; j < 5; j++) {
        let moonInstance = new THREE.InstancedMesh(
          moon.geometry,
          moon.material,
          50
        );
        for (let i = 0; i < 1000; i++) {
          let x = Math.random() * 1000 - 500;
          let y = Math.random() * 1000 - 500;
          let z = Math.random() * 1000 - 500;

          let matrix = new THREE.Matrix4;
          matrix.makeTranslation(x, y, z);
          moonInstance.setMatrixAt(i, matrix);
        }
        gsap.to(moonInstance.position, {
          duration: Math.random() * 10 + 4,
          z: -1001,
          ease: "linear",
          repeat: -1,
        })
        scene.add(moonInstance);
      }
      // 相机位置
      const camera = new THREE.PerspectiveCamera(45, k, 0.1, 1000);
      camera.position.set(0, 0, 80); //设置相机位置
      camera.lookAt(scene.position); //设置相机方向(指向的场景对象)
      window.addEventListener('mousemove', (e) => {
        let x = (e.clientX / window.innerWidth) * 0.4;
        let y = (e.clientY / window.innerHeight) * 0.2;

        let timeline = gsap.timeline();
        timeline.to(cubeGlb.rotation, {
          duration: 0.5,
          y: x,
          x: y,
        })
      })
      // Dom添加
      DOM.appendChild(renderer.domElement);
      // 渲染场景
      (function fnAnimate() {
        // controls.update();
        renderer.render(scene, camera);
        requestAnimationFrame(fnAnimate);
      })();
    },
    fnMovingSuccess(value) {
      this.isMoveing = value;
    },
  },
  mounted() {
    this.fnGetTreejs();
  },
};
</script>
<style lang="less">
* {
  box-sizing: border-box;
  margin: 0;
  padding: 0;
}

.wrap {
  width: 100%;
  height: 100%;
  // padding: 10% 0;
  position: fixed;

  background: url("../../assets/login.png") no-repeat;
  background-size: 100% 100%;
  background: -webkit-linear-gradient(to bottom right, #50a3a2, #53e3a6);
}

.opacityPage {
  background: #041656;
  opacity: 0.5;
  border-radius: 40px 4px 4px 4px;
  width: 40%;
  height: 400px;
  margin: 0 auto;
}

.cardstyle {
  width: 500px;
  margin: 0 auto;
  background: linear-gradient(
    to right,
    rgba(79, 120, 195, 0.25),
    rgba(209, 226, 240, 0.4)
  );
  box-shadow: 0 8px 32px 0 rgba(31, 38, 135, 0.37);
  backdrop-filter: blur(4.5px);
  -webkit-backdrop-filter: blur(4.5px);
  border-radius: 10px;

  .otherLoginImg {
    width: 30px;
    height: 30px;
    padding: 0 5px;
  }
}

.container {
  z-index: 10;
  position: absolute;
  top: 50%;
  left: 65%;
  transform: translate(0, -50%);
}

.container h1 {
  text-align: center;
  color: #ffffff;
  font-weight: 500;
}

.container input {
  border: 0;
  outline: 0;
  line-height: 24px;
  margin: 32px auto;
}

.to_login {
  color: #a7c4c9;
}

.text {
  color: #e2dfe4;
}

.wrap ul {
  position: absolute;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  z-index: -20;
}

.wrap ul li {
  list-style-type: none;
  display: block;
  position: absolute;
  bottom: -120px;
  width: 15px;
  height: 15px;
  z-index: -8;
  border-radius: 50%;
  box-shadow: inset -30px -30px 75px rgba(0, 0, 0, 0.2),
    inset 0px 0px 5px rgba(0, 0, 0, 0.5), inset -3px -3px 5px #089cef,
    0 0 20px rgba(255, 255, 255, 0.75);
  background-image: radial-gradient(#d6e6ff, #77b5fe);
  animotion: square 25s infinite;
  -webkit-animation: square 25s infinite;
}

.wrap ul li:nth-child(1) {
  left: 0;
  animation-duration: 10s;
  -moz-animation-duration: 10s;
  -o-animation-duration: 10s;
  -webkit-animation-duration: 10s;
}

.wrap ul li:nth-child(2) {
  width: 40px;
  height: 40px;
  left: 10%;
  animation-duration: 15s;
  -moz-animation-duration: 15s;
  -o-animation-duration: 15s;
  -webkit-animation-duration: 11s;
}

.wrap ul li:nth-child(3) {
  left: 20%;
  width: 25px;
  height: 25px;
  animation-duration: 12s;
  -moz-animation-duration: 12s;
  -o-animation-duration: 12s;
  -webkit-animation-duration: 12s;
}

.wrap ul li:nth-child(4) {
  width: 50px;
  height: 50px;
  left: 30%;
  -webkit-animation-delay: 3s;
  -moz-animation-delay: 3s;
  -o-animation-delay: 3s;
  animation-delay: 3s;
  animation-duration: 12s;
  -moz-animation-duration: 12s;
  -o-animation-duration: 12s;
  -webkit-animation-duration: 12s;
}

.wrap ul li:nth-child(5) {
  width: 60px;
  height: 60px;
  left: 40%;
  animation-duration: 10s;
  -moz-animation-duration: 10s;
  -o-animation-duration: 10s;
  -webkit-animation-duration: 10s;
}

.wrap ul li:nth-child(6) {
  width: 75px;
  height: 75px;
  left: 50%;
  -webkit-animation-delay: 7s;
  -moz-animation-delay: 7s;
  -o-animation-delay: 7s;
  animation-delay: 7s;
}

.wrap ul li:nth-child(7) {
  left: 60%;
  width: 30px;
  height: 30px;
  animation-duration: 8s;
  -moz-animation-duration: 8s;
  -o-animation-duration: 8s;
  -webkit-animation-duration: 8s;
}

.wrap ul li:nth-child(8) {
  width: 90px;
  height: 90px;
  left: 70%;
  -webkit-animation-delay: 4s;
  -moz-animation-delay: 4s;
  -o-animation-delay: 4s;
  animation-delay: 4s;
}

.wrap ul li:nth-child(9) {
  width: 50px;
  height: 50px;
  left: 80%;
  animation-duration: 20s;
  -moz-animation-duration: 20s;
  -o-animation-duration: 20s;
  -webkit-animation-duration: 20s;
}

.wrap ul li:nth-child(10) {
  width: 75px;
  height: 75px;
  left: 90%;
  -webkit-animation-delay: 6s;
  -moz-animation-delay: 6s;
  -o-animation-delay: 6s;
  animation-delay: 6s;
  animation-duration: 30s;
  -moz-animation-duration: 30s;
  -o-animation-duration: 30s;
  -webkit-animation-duration: 30s;
}

@keyframes square {
  0% {
    -webkit-transform: translateY(0);
    transform: translateY(0);
  }

  100% {
    bottom: 400px;
    -webkit-transform: translateY(-500);
    transform: translateY(-500);
  }
}

@-webkit-keyframes square {
  0% {
    -webkit-transform: translateY(0);
    transform: translateY(0);
  }

  100% {
    bottom: 400px;
    -webkit-transform: translateY(-500);
    transform: translateY(-500);
  }
}
</style>

八、使用到的素材

链接:https://pan.baidu.com/s/1lRhEIXmHUDvJd8uhuNIVVQ
提取码:hjoq

感谢观看,对你有用的话点个赞吧!有什么疑问私信或评论都可。

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