private static void GC_re()
{
//每30秒整理一下内存
while(true)
{
System.Threading.Thread.Sleep(30000);
ClearMemory();
//回收内存资源
System.GC.Collect();
GC.WaitForPendingFinalizers();
}
}
public MainEntry()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
[DllImport("psapi.dll")]
static extern int EmptyWorkingSet(IntPtr hwProc);//key way
//
public static void ClearMemory()
{
//string ps="";
System.Diagnostics.Process[] process;//这个数组存放当前的所有进程信息
process = System.Diagnostics.Process.GetProcesses();//取得进程信息
for (int i = 0; i < process.Length; i++)
try
{
//ps+="/n"+process[i].Handle.ToString();
EmptyWorkingSet(process[i].Handle);//依次释放每个进程的内存
}
catch
{
//GC.Collect();
//GC.WaitForPendingFinalizers();
//MessageBox.Show(ex.ToString()+ps);
}
}
{
//每30秒整理一下内存
while(true)
{
System.Threading.Thread.Sleep(30000);
ClearMemory();
//回收内存资源
System.GC.Collect();
GC.WaitForPendingFinalizers();
}
}
public MainEntry()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
[DllImport("psapi.dll")]
static extern int EmptyWorkingSet(IntPtr hwProc);//key way
//
public static void ClearMemory()
{
//string ps="";
System.Diagnostics.Process[] process;//这个数组存放当前的所有进程信息
process = System.Diagnostics.Process.GetProcesses();//取得进程信息
for (int i = 0; i < process.Length; i++)
try
{
//ps+="/n"+process[i].Handle.ToString();
EmptyWorkingSet(process[i].Handle);//依次释放每个进程的内存
}
catch
{
//GC.Collect();
//GC.WaitForPendingFinalizers();
//MessageBox.Show(ex.ToString()+ps);
}
}