// AtomicOperation.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <windows.h>
//所谓原子操作是指不会被线程调度机制打断的操作;这种操作一旦开始,就一直运行到结束,中间不会有任何 context switch (切换到另一个线程)。
LONG g_iFree{};
LONG g_iAtomic{};
DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter);
DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter);
int main()
{
HANDLE hThread[2]{};
hThread[0] = CreateThread(0, 0, ThreadProc1, 0, 0, 0);
hThread[1] = CreateThread(0, 0, ThreadProc2, 0, 0, 0);
WaitForMultipleObjects(2, hThread, TRUE, INFINITE);
CloseHandle(hThread[0]);
CloseHandle(hThread[1]);
printf("%d\n", g_iFree);
printf("%d\n", g_iAtomic);
system("pause");
return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpThreadParameter)
{
for (int i = 0; i < 1000000; i++)
{
g_iFree++;
InterlockedIncrement(&g_iAtomic);
}
//g_iFree++;
//00B032E9 A1 80 91 B0 00 mov eax, dword ptr ds : [00B09180h]
//00B032EE 83 C0 01 add eax, 1
//00B032F1 A3 80 91 B0 00 mov dword ptr ds : [00B09180h], eax
//InterlockedIncrement(&g_iAtomic);
//00B032F6 F0 FF 05 84 91 B0 00 lock inc dword ptr ds : [00B09184h]
return 0;
}
DWORD WINAPI ThreadProc2(LPVOID lpThreadParameter)
{
for (int i = 0; i < 1000000; i++)
{
g_iFree++;
InterlockedIncrement(&g_iAtomic);
}
return 0;
}