有时候我们须要知道某个脚本在场景上面哪里用到,或者那个脚本被删除了但又没有把相关游戏场景的关联东西删掉,那样我们就要一个脚本来查找一下了:
PS:以下两个脚本都要放到assets/Editor以下哦。。
查找missing的脚本:
using UnityEngine;
using UnityEditor;
public class FindMissingScriptsRecursively : EditorWindow
{
static int go_count = 0, components_count = 0, missing_count = 0;
[MenuItem("Window/FindMissingScriptsRecursively")]
public static void ShowWindow()
{
EditorWindow.GetWindow(typeof(FindMissingScriptsRecursively));
}
public void OnGUI()
{
if (GUILayout.Button("Find Missing Scripts in selected GameObjects"))
{
FindInSelected();
}
}
private static void FindInSelected()
{
GameObject[] go = Selection.gameObjects;
go_count = 0;
components_count = 0;
missing_count = 0;
foreach (GameObject g in go)
{
FindInGO(g);
}
Debug.Log(string.Format("Searched {0} GameObjects, {1} components, found {2} missing", go_count, components_count, missing_count));
}
private static void FindInGO(GameObject g)
{
go_count++;
Component[] components = g.GetComponents<Component>();
for (int i = 0; i < components.Length; i++)
{
components_count++;
if (components[i] == null)
{
missing_count++;
string s = g.name;
Transform t = g.transform;
while (t.parent != null)
{
s = t.parent.name +"/"+s;
t = t.parent;
}
Debug.Log (s + " has an empty script attached in position: " + i, g);
}
}
// Now recurse through each child GO (if there are any):
foreach (Transform childT in g.transform)
{
//Debug.Log("Searching " + childT.name + " " );
FindInGO(childT.gameObject);
}
}
}
查找某个脚本的脚本:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
/
//查找节点及全部子节点中,是否有指定的脚本组件
/
public class MonoFinder : EditorWindow {
Transform root = null;
MonoScript scriptObj = null;
int loopCount = 0;
List<Transform> results = new List<Transform>();
[MenuItem("Level4/Finder/MonoFinder")]
static void Init(){
EditorWindow.GetWindow(typeof(MonoFinder));
}
void OnGUI(){
GUILayout.Label("节点:");
root = (Transform)EditorGUILayout.ObjectField(root,typeof(Transform),true);
GUILayout.Label("脚本类型:");
scriptObj = (MonoScript)EditorGUILayout.ObjectField(scriptObj,typeof(MonoScript),true);
if(GUILayout.Button("Find")){
results.Clear();
loopCount = 0;
Debug.Log("開始查找.");
FindScript(root);
}
if(results.Count > 0){
foreach(Transform t in results){
EditorGUILayout.ObjectField(t,typeof(Transform),false);
}
}else{
GUILayout.Label("无数据");
}
}
void FindScript(Transform root){
if(root != null && scriptObj != null){
loopCount ++;
Debug.Log(".."+loopCount+":"+root.gameObject.name);
if( root.GetComponent(scriptObj.GetClass()) != null){
results.Add(root);
}
foreach(Transform t in root){
FindScript(t);
}
}
}
}
相关的链接:
http://wiki.unity3d.com/index.php?title=FindMissingScripts
http://superherosk123.iteye.com/blog/1632627