osg create line

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inline osg::Geometry* createLine(const std::vector<osg::Vec3>& allPTs, osg::Vec4 color,
	osg::PrimitiveSet::Mode model = osg::PrimitiveSet::LINE_STRIP, float nWidth = 2)
{
	int nCount = allPTs.size();

	osg::ref_ptr<osg::Geometry> pGeometry = new osg::Geometry();

	osg::ref_ptr<osg::Vec3Array> pyramidVertices = new osg::Vec3Array;
	pGeometry->setVertexArray(pyramidVertices.get());
	for (int i = 0; i < allPTs.size(); i++)
	{
		pyramidVertices->push_back(allPTs[i]);
	}

	osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
	colors->push_back(color);
	pGeometry->setColorArray(colors.get());
	pGeometry->setColorBinding(osg::Geometry::BIND_OVERALL);

	osg::ref_ptr<osg::DrawArrays> pyramidBase = NULL;
	pyramidBase = new osg::DrawArrays(model, 0, allPTs.size());
	pGeometry->addPrimitiveSet(pyramidBase.get());

	//osgUtil::SmoothingVisitor::smooth(*pGeometry);

	pGeometry->setUseVertexBufferObjects(true);

	{
		osg::StateSet* stateset = pGeometry->getOrCreateStateSet();
		stateset->setAttributeAndModes(new osg::LineWidth(nWidth), osg::StateAttribute::ON);
		stateset->setAttributeAndModes(new osg::Point(3));
		stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
	}

	return pGeometry.release();
}
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