最近在玩游戏时,看见了一个很不错的东西,就是单行文本自动播放效果,想了想在Android中是否也能实现,就上网搜了一下,发现有很多例子。
先上图(gif效果不是很好
)
先来看布局:
<com.example.scrolltext.AutoScrollTextView
android:id="@+id/TextViewNotic"
android:layout_width="fill_parent"
android:layout_height="30dp"
android:background="#EEE"
android:inputType="text"
android:textColor="#000"
android:textSize="20sp" />
布局很简单,直接引用就可以了。
接下来看如何使用:
scrollTextView=(AutoScrollTextView) findViewById(R.id.TextViewNotic);
scrollTextView.setText(R.string.text);
scrollTextView.init(getWindowManager());
scrollTextView.startScroll();
在改变文字内容后,必须调用init()方法。
下面是具体的代码:
package com.example.scrolltext;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.widget.TextView;
import android.view.Display;
import android.view.WindowManager;
/**
* 单行文本自动播放效果
* @author Administrator
*
*/
public class ScrollTextView extends TextView {
public final static String TAG = ScrollTextView.class.getSimpleName();
private float textLength = 0f;// 文本长度
private float viewWidth = 0f;
private float x = 0f;// 文字的横坐标
private float y = 0f;// 文字的纵坐标
private float temp_view_plus_text_length = 0.0f;// 用于计算的临时变量
private float temp_view_plus_two_text_length = 0.0f;// 用于计算的临时变量
public boolean isStarting = false;// 是否开始滚动
private Paint paint = null;// 绘图样式
private String text = "";// 文本内容
public ScrollTextView(Context context) {
super(context);
}
public ScrollTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ScrollTextView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
/**
* 文本初始化,每次更改文本内容或者文本效果等之后都需要重新初始化一下
*/
public void init(WindowManager windowManager) {
paint = getPaint();
text = getText().toString();
textLength = paint.measureText(text);
viewWidth = getWidth();
if (viewWidth == 0) {
if (windowManager != null) {
Display display = windowManager.getDefaultDisplay();
viewWidth = display.getWidth();
}
}
x = textLength;
temp_view_plus_text_length = viewWidth + textLength;
temp_view_plus_two_text_length = viewWidth + textLength * 2;
y = getTextSize() + getPaddingTop();
}
@Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.step = x;
ss.isStarting = isStarting;
return ss;
}
@Override
public void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
x = ss.step;
isStarting = ss.isStarting;
}
public static class SavedState extends BaseSavedState {
public boolean isStarting = false;
public float step = 0.0f;
SavedState(Parcelable superState) {
super(superState);
}
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeBooleanArray(new boolean[] { isStarting });
out.writeFloat(step);
}
public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
public SavedState[] newArray(int size) {
return new SavedState[size];
}
@Override
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
};
private SavedState(Parcel in) {
super(in);
boolean[] b = null;
in.readBooleanArray(b);
if (b != null && b.length > 0) {
isStarting = b[0];
}
step = in.readFloat();
}
}
/**
* 开始滚动
*/
public void startScroll() {
isStarting = true;
invalidate();
}
/**
* 停止滚动
*/
public void stopScroll() {
isStarting = false;
invalidate();
}
@Override
public void onDraw(Canvas canvas) {
canvas.drawText(text, temp_view_plus_text_length - x, y, paint);
if (!isStarting) {
return;
}
x += 1.0;//文字滚动速度
if (x > temp_view_plus_two_text_length) {
x = textLength;
}
invalidate();
}
}
文字的滚动速度可以自己设定。
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