本文主要介绍Android的异步处理消息机制
知识点:
1. 主线程:既要处理UI事件,又要处理后台服务等工作,忙不过来的。为了解决这个问题,就有了多线程,主线程可以通过创建多个子线程来处理后台服务、和一些耗时工作,自身一心一意处理UI事件。
2. Handler和Message:大家都知道,handler主要用在子线程中发送消息通知UI线程更新UI的。线程间的通讯通过handler.sendMessage()和handler.handleMessage(Message msg)来实现。
3. Looper:Looper就是循环的意思,它的任务是从消息队列取出任务交给消息的目标处理。
4. 消息队列的工作机制:Handler中有一个Looper,Looper中有一个消息队列。每当我们用Handler去发送消息,消息就会放置Looper中的消息队列里边,然后Looper会去取出对应的消息去发给对应的target去处理,即Handler,所以调用了handler的
dispatchMessage方法。
接下来上源码解析:
handler.sendMessage(msg)的过程:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
当handler.
sendMessage(
msg
)之后,我们可以看到最后一个代码行
enqueueMessage,这里是把新的Message加入消息队列中,即加入到Looper中消息队列。然而,
Looper是如何运作的呢?
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // 这里在消息队列中取出消息,如为空就会阻塞了。
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg); // 这里调用了消息目标的dispatchMessage方法,即Handler的dispatchMessage方法
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycle();
}
}
Handler是如何dispatchMessage的:
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
msg.callback是个什么玩意呢?
其实他就是一个线程,有两种方式,new Handler(callback),handler.post(callback),相信大家对这2种方式都不陌生。至此,消息处理的机制大致已经了解了,然后我们了解下Handler的创建的一些注意点:
在子线程中创建Handler会报错:
public class MainActivity extends Activity {
private Handler handlerA;
private Handler handlerB;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
handlerA = new Handler();
new Thread(new Runnable() {
@Override
public void run() {
handlerB = new Handler();
}
}).start();
}
}
运行一下程序,闪退了,可以看到Logcat,抛出了“
Can't create handler inside thread that has not called Looper.prepare()”的异常。
这是为什么报错呢?
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
这里我们看到了,在构造函数中有对Looper的判空操作,这就能看出原因了,原来在子线程中创建的Handler是没有Looper对象的。这是为啥莫呢,主线程有,这里却木有。我们接着往下看:
public static Looper myLooper() {
return sThreadLocal.get();
}
sThreadLocal显然不存在looper,那么我要在哪儿设置这个Looper呢?
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
可以看出,子线程中并没有调用prepare方法,而主线程中是调用了的,回归到ActivityThread的main方法中,让我们看看真伪:
public static void main(String[] args) {
SamplingProfilerIntegration.start();
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
EventLogger.setReporter(new EventLoggingReporter());
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper(); // 这里会再调用Looper.prepare()方法
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
AsyncTask.init();
if (false) {
Looper.myLooper().setMessageLogging(new LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
public static final void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
if (Process.supportsProcesses()) {
myLooper().mQueue.mQuitAllowed = false;
}
}
在主线程调用prepareMainLooper的时候就已经用了prepare方法生成了Looper,就是说在主线程中可以直接创建Handler对象,而在子线程中需要先调用Looper.prepare()才能创建Handler对象。