Unity【Project——Intermediate——DoozyUI - Related Tutorials——Part.2】

先做简单的好了

**

Creating UI Buttons

**
Buttons are one of the most commonly used UI components. They are very easy to customize and quick to configure to complement any art style to match an application. In this tutorial, you will learn to create UI buttons.

complement补足

这不是之前学过了吗。略

**

Creating a Screen Space Overlay UI

**

以前学到过的世界UI和屏幕UI

overlay覆盖

Unity features several different types of User Interface options that allow users to create UI that precisely fit their application’s needs. There are two main types of UI categories: Screen Space and World Space. In this tutorial, you will learn to create a Screen Space UI.
Unity提供了几种不同类型的用户界面选项,允许用户创建精确满足其应用程序需求的UI。
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constant常数, cut off切断 scaled in按比例放大 resolution分辨率 proportion比例 evenly均匀的

**

Grouping and Layout Techniques for UI Components

**
Unity’s UI system is flexible enough for nearly any imaginable purpose. Sometimes, there are situations where we don’t know ahead of time what we’ll need to display, but rather what we have room for. In this tutorial, you will learn to create an inventory that uses different Layout Groups to arrange your UI elements.

可能不知道要布置什么样的UI,然后用Inventory(库存),看下面脚本就知道了

另,想要复习做一遍就行,不看做一遍

这就是库存和背包系统吗?role-playing game里的仓库???

提示,现在2020版小书变成小问号了,点击它前往手册
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the padding inside the edges of the layout group布局组边缘内的填充

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inventory库存 impractical不切实际的

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