TiledMap中需要焦点随人物移动,记录两种刷新TiledMap地图视点的思路,都是在TiledMap所在层的update()中调用:
1.移动Camera,position为人物位置:
void GameLayer::setViewPointCenter(cocos2d::CCPoint position) {
// move Camera
float lastEyeX = position.x - 300;
CCCamera* camera = getCamera();
float eyeZ = camera->getZEye();
camera->setEyeXYZ(lastEyeX, 0, eyeZ);
camera->setCenterXYZ(lastEyeX, 0, 0);
}
2.移动整个层,position为人物位置:
void GameLayer::setViewpointCenter(CCPoint position) {
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
//左边界
int x = MAX(position.x, winSize.width /2 );
int y = MAX(position.y, winSize.height / 2);
//右边界
x =
MIN(x,(_tileMap->getMapSize().width * _tileMap->getTileSize().width) - winSize.width /2);
y =
MIN(y,(_tileMap->getMapSize().height * _tileMap->getTileSize().height) - winSize.height /2);
CCPoint actualPosition = ccp(x,y);
CCPoint centerOfView = ccp(winSize.width /2 ,winSize.height / 2);
//得到相对距离
CCPoint viewPoint = ccpSub(centerOfView, actualPosition);
this->setPosition(viewPoint);
}