链表:多项式相乘

// PolyList.cpp : Defines the entry point for the console application.
//

#include "stdio.h"

struct Item
{
	Item(int num,int power)
	{
		this->num=num;
		this->power=power;
		pNext=NULL;
	}
	Item(Item* pItem)
	{
		this->num=pItem->num;
		this->power=pItem->power;
		pNext=NULL;
	}
	int num;
	int power;
	Item* pNext;
};

void printAllItems(Item* pItems)
{
	while(pItems!=NULL)
	{
		printf("(%d,%d),",pItems->num,pItems->power);
		pItems=pItems->pNext;
	}
	printf("\n");
}
Item*  MultItems(Item* pA,Item* pB);
Item*  AddItems(Item* pA,Item* pB)
{
	Item* pC=NULL;
	if(pA->power<pB->power)
	{
		pC=pA;
		pA=pA->pNext;
	}
	else if(pA->power==pB->power)
	{
		pC=pA;
		pC->num+=pB->num;
		pA=pA->pNext;
		pB=pB->pNext;
	}
	else if(pA->power>pB->power)
	{
		pC=pB;
		pB=pB->pNext;
	}
	Item* pC0=pC;//to return;

	while(pA!=NULL && pB!=NULL)
	{
		if(pA->power<pB->power)
		{
			pC->pNext=pA;
			pA=pA->pNext;
		}
		else if(pA->power==pB->power)
		{
			pC->pNext=pA;
			pA->num+=pB->num;
			pA=pA->pNext;
			pB=pB->pNext;
		}
		else if(pA->power>pB->power)
		{
			pC->pNext=pB;
			pB=pB->pNext;
		}
		pC=pC->pNext;
	}//while(pA && pB)
	if(pA)
	{
		pC->pNext=pA;
	}
	else
	{
		pC->pNext=pB;
	}//if(pA)
	return pC0;

}
Item*  RemoveItem(Item* pPrevItem)
{
	Item* pToRemove=pPrevItem->pNext;
	pPrevItem->pNext=pToRemove->pNext;
	return pToRemove;
}
Item*  RemoveZeroItems(Item* pItem)
{
	Item* pItem0=NULL;//to return;
	while(pItem->num==0 && pItem)
	{
	pItem=pItem->pNext;
	}//	while(pItem->num==0 && pItem)
	if(pItem)
	{
		pItem0=pItem;
	}
	else
	{
		return NULL;
	}//if(pItem)
	while(pItem->pNext)
	{
		if(pItem->pNext->num==0)
			RemoveItem(pItem);
		else
			pItem=pItem->pNext;
	}//while(pItem->pNext)
	return pItem0;
	
}

int main(int argc, char* argv[])
{
	Item  LA0(7,0),LA1(3,1),LA8(9,8),LA17(5,17); 
	Item  *pA=&LA0;
	LA0.pNext=&LA1;LA1.pNext=&LA8;LA8.pNext=&LA17;
	printAllItems(pA);
	Item  LB1(8,1),LB7(22,7),LB8(-9,8); 
	Item  *pB=&LB1;
	LB1.pNext=&LB7;LB7.pNext=&LB8;
	printAllItems(pB);

	/*
	printf("AddItems(pA,pB)===============\n");
	printAllItems(pA);
	printAllItems(pB);
	Item* pAdd=AddItems(pA,pB);
	printAllItems(pAdd);
	printf("pAddRemoveZero==================\n");
	Item*  pAddRemoveZero=RemoveZeroItems(pAdd);
	printAllItems(pAddRemoveZero);
	*/
	printf("MultItems(pA,pB)===============\n");
	printAllItems(pA);
	printAllItems(pB);
	Item* pMult=MultItems(pA,pB);
	printAllItems(pMult);
	printf("pMultRemoveZero==================\n");
	Item*  pMultRemoveZero=RemoveZeroItems(pMult);
	printAllItems(pMultRemoveZero);

	printf("Hello World!\n");
	return 0;
}

Item*  InsertOneItem(Item* pPrev,Item* pOne)
{
	pOne->pNext=pPrev->pNext;
	pPrev->pNext=pOne;
	return pOne;
}

Item*  CopyItems(Item* pSrc)
{//有待完善内存处理的问题(要是用Java、C#就不用操心了)
	
	Item*  pNewItems=new Item(pSrc);
	Item*  pResult=pNewItems;
	pSrc=pSrc->pNext;
	while(pSrc)
	{
		pNewItems=InsertOneItem(pNewItems,new Item(pSrc));
	    pSrc=pSrc->pNext;
	}
	return pResult;
}


Item*  MultOneItem(Item* pA,Item* pOne)
{
	Item* pResult=NULL;
	Item* pAcopy=NULL;
	pAcopy=CopyItems(pA);
	pResult=pAcopy;//to return
	while(pAcopy)
	{
		pAcopy->num*=pOne->num;
		pAcopy->power+=pOne->power;
		pAcopy=pAcopy->pNext;
	}

	return pResult;
}

Item*  MultItems(Item* pA,Item* pB)//Item*  AddItems(Item* pA,Item* pB)
{
	//Item* pResult=NULL;//to return
	Item* pA0=pA;
	Item* tmpMult=NULL;
	Item* Sum=MultOneItem(pA,pB);//to return
	//pResult=Sum;
	pB=pB->pNext;
	while(pB)
	{
		tmpMult=MultOneItem(pA,pB);
		Sum=AddItems(Sum,tmpMult);
		pB=pB->pNext;
	}
	return Sum;
}

/*
(7,0),(3,1),(9,8),(5,17),
(8,1),(22,7),(-9,8),
MultItems(pA,pB)===============
(7,0),(3,1),(9,8),(5,17),
(8,1),(22,7),(-9,8),
(56,1),(24,2),(154,7),(3,8),(45,9),(198,15),(-81,16),(40,18),(110,24),(-45,25),
pMultRemoveZero==================
(56,1),(24,2),(154,7),(3,8),(45,9),(198,15),(-81,16),(40,18),(110,24),(-45,25),
Hello World!
Press any key to continue
*/

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