CComboBox使用



// Dialog Data
	//{{AFX_DATA(CDialogWithCombo)
	enum { IDD = IDD_DIALOG1 };
	CComboBox	m_combo2;//DropList:int
	CComboBox	m_combo;//DropDown:CString
	int		m_iCombo2;
	CString	m_strCombo1;
	int		m_iCombo3;
	//}}AFX_DATA

void CDialogWithCombo::OnButton1() 
{
	// TODO: Add your control notification handler code here
	int isel=this->m_combo.GetCurSel();
	char buff[255];
	sprintf(buff,"%d",isel);
	MessageBox(buff);
}

void CDialogWithCombo::OnButton2() 
{
	// TODO: Add your control notification handler code here
	this->m_combo.SetCurSel(0);
}

BOOL CDialogWithCombo::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	//m_iCurSel
	this->m_combo.SetCurSel(m_iCurSel);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CDialogWithCombo::OnOK() 
{
	// TODO: Add extra validation here
	m_iCurSel=this->m_combo.GetCurSel();
	CDialog::OnOK();
}

void CDialogWithCombo::OnButton3() 
{
	// TODO: Add your control notification handler code here
	UpdateData(TRUE);
	MessageBox(this->m_strCombo1);
}

void CBtnBMPDlg::OnButton1() 
{
	//static 
	CDialogWithCombo dlg;
	static int isel=0;
	static int isel2=0;
	dlg.m_iCombo2=isel2;
	//dlg.m_combo.SetCurSel(isel);
	//dlg.m_combo.SelectString(
	dlg.m_iCurSel=isel;
	if(IDOK==dlg.DoModal())
	{

		isel=dlg.m_iCurSel;
		isel2=dlg.m_iCombo2;
		char buff[255];
		sprintf(buff,"%d,%d",isel,isel2);
		MessageBox(buff);
	}
}

void CBtnBMPDlg::OnButton2() 
{
	// TODO: Add your control notification handler code here
	static 	CDialogWithCombo dlg;
	if(IDOK==dlg.DoModal())
	{

		int isel=dlg.m_iCurSel;
		int isel2=dlg.m_iCombo2;
		char buff[255];
		sprintf(buff,"%d,%d",isel,isel2);
		MessageBox(buff);
	}
}


  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值