扫雷游戏
#include"saolei.h"
void menu()
{
printf("*************************\n");
printf("******1.game 0.exit******\n");
printf("*************************\n");
}
void game()
{
//雷的信息存储
//1.布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//2.排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化数组
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//显示界面
//DispalyBoard(mine, ROW, COL);
DispalyBoard(show, ROW, COL);
//布置雷
SetMine(mine,ROW,COL);
//扫雷
//DispalyBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏~\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DispalyBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#include "saolei.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for ( j = 0; j < cols; j++)
{
board[i][j] =set;
}
}
}
void DispalyBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for ( i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for ( i = 1; i <= row; i++)
{
printf("%d ", i);//打印行号
for ( j = 1; j <=col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row+1;//1~9
int y = rand() % col+1;
if (board[x][y]=='0')
{
board[x][y] = '1';
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//踩雷
if (mine[x][y]=='1')
{
printf("很遗憾,你被炸死了!!!\n");
DispalyBoard(mine, row, col);
break;
}
//不是雷,计算周围八个坐标中有几个雷
else
{
int count=get_mine_count(mine,x,y);
show[x][y] = count + '0';
DispalyBoard(show, row, col);
win++;
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
if (win==row*col-EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DispalyBoard(mine, row, col);
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1]-8*'0';
}