C实现简单扫雷游戏

扫雷游戏

#include"saolei.h"

void menu()
{
	printf("*************************\n");
	printf("******1.game 0.exit******\n");
	printf("*************************\n");
}
void game()
{
	//雷的信息存储
	//1.布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };
	//2.排查出的雷的信息
	char show[ROWS][COLS] = { 0 };
	//初始化数组
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//显示界面
	//DispalyBoard(mine, ROW, COL);
	DispalyBoard(show, ROW, COL);
	//布置雷
	SetMine(mine,ROW,COL);
	//扫雷
	//DispalyBoard(mine, ROW, COL);
	FindMine(mine, show, ROW, COL);
}
void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏~\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
			break;
		}
	} while (input);
}
int main()
{
	test();
	return 0;
}
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DispalyBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

#include "saolei.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
	int i = 0;
	int j = 0;
	for ( i = 0; i < rows; i++)
	{
		for ( j = 0; j < cols; j++)
		{
			board[i][j] =set;
		}
	}
}
void DispalyBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//打印列号
	for ( i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for ( i = 1; i <= row; i++)
	{
		printf("%d ", i);//打印行号
		for ( j = 1; j <=col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row+1;//1~9
		int y = rand() % col+1;
		if (board[x][y]=='0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col-EASY_COUNT)
	{
		printf("请输入排查雷的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//坐标合法
			//踩雷
			if (mine[x][y]=='1')
			{
				printf("很遗憾,你被炸死了!!!\n");
				DispalyBoard(mine, row, col);
				break;
			}
			//不是雷,计算周围八个坐标中有几个雷
			else
			{
				int count=get_mine_count(mine,x,y);
				show[x][y] = count + '0';
				DispalyBoard(show, row, col);
				win++;
			}
		}
		else
		{
			printf("坐标非法,请重新输入!\n");
		}
	}
	if (win==row*col-EASY_COUNT)
	{
		printf("恭喜你,排雷成功!\n");
		DispalyBoard(mine, row, col);
	}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
	return mine[x - 1][y] +
		mine[x - 1][y - 1] +
		mine[x][y - 1] +
		mine[x + 1][y - 1] +
		mine[x + 1][y] +
		mine[x + 1][y + 1] +
		mine[x][y + 1] +
		mine[x - 1][y + 1]-8*'0';
}
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以下是一个简单的使用Python实现的命令行扫雷游戏示例代码: ```python import random class Minesweeper: def __init__(self, rows, cols, bombs): self.rows = rows self.cols = cols self.bombs = bombs self.board = [[0 for _ in range(cols)] for _ in range(rows)] self.visible_board = [['-' for _ in range(cols)] for _ in range(rows)] self.generate_board() def generate_board(self): bombs = self.bombs while bombs > 0: row = random.randint(0, self.rows - 1) col = random.randint(0, self.cols - 1) if self.board[row][col] != -1: self.board[row][col] = -1 bombs -= 1 for row in range(self.rows): for col in range(self.cols): if self.board[row][col] == -1: continue count = 0 for r in range(max(row - 1, 0), min(row + 2, self.rows)): for c in range(max(col - 1, 0), min(col + 2, self.cols)): if self.board[r][c] == -1: count += 1 self.board[row][col] = count def show_board(self): print(' ' + ' '.join(str(i) for i in range(self.cols))) print(' +' + '-' * (2 * self.cols - 1) + '+') for row in range(self.rows): print(f'{row} |', end='') for col in range(self.cols): print(self.visible_board[row][col], end=' ') print('|') print(' +' + '-' * (2 * self.cols - 1) + '+') def play(self, row, col): if self.board[row][col] == -1: return False elif self.board[row][col] > 0: self.visible_board[row][col] = str(self.board[row][col]) else: self.visible_board[row][col] = ' ' for r in range(max(row - 1, 0), min(row + 2, self.rows)): for c in range(max(col - 1, 0), min(col + 2, self.cols)): if self.visible_board[r][c] == '-': self.play(r, c) return True def play_game(self): self.show_board() while True: row, col = input('Enter row and column (separated by space): ').split() row, col = int(row), int(col) if not self.play(row, col): print('Game over!') self.show_board() break elif self.check_win(): print('You win!') self.show_board() break self.show_board() def check_win(self): for row in range(self.rows): for col in range(self.cols): if self.board[row][col] != -1 and self.visible_board[row][col] == '-': return False return True if __name__ == '__main__': rows = int(input('Enter number of rows: ')) cols = int(input('Enter number of columns: ')) bombs = int(input('Enter number of bombs: ')) game = Minesweeper(rows, cols, bombs) game.play_game() ``` 运行代码后,程序将会要求用户输入行数、列数和炸弹数量,并生成一个扫雷游戏。玩家可以通过输入行号和列号来选择一个方格,程序将会根据选中的方格进行游戏操作。游戏操作有两种情况: - 如果选中的方格是炸弹,游戏结束; - 如果选中的方格不是炸弹,则会显示该方格周围的炸弹数量。如果周围没有炸弹,程序将会递归地展开周围的方格,直到遇到有炸弹的方格。 当所有非炸弹方格都被选中时,游戏胜利。
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