小喷菇和小喷菇的子弹创建
子弹
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShroomBullet : MonoBehaviour
{
private Rigidbody2D rigidbody;
private SpriteRenderer spriteRenderer;
private int attackValue;
private bool isHit;
public void Init(int attackValue,Vector2 pos)
{
transform.position = pos;
rigidbody = GetComponent<Rigidbody2D>();
spriteRenderer = GetComponent<SpriteRenderer>();
rigidbody.AddForce(Vector2.right*300);
this.attackValue = attackValue;
rigidbody.gravityScale = 0;
isHit = false;
spriteRenderer.sprite = GameManager.Instance.GameConf.ShroomBulletNor;
}
void Update()
{
if (isHit) return;
if (transform.position.x>7.7F)
{
Destroy();
return;
}
}
private void OnTriggerEnter2D(Collider2D coll)
{
if (isHit) return;
if (coll.tag == "Zombie")
{
isHit = true;
AudioManager.Instance.PlayEFAudio(GameManager.Instance.GameConf.ZombieHurtForPea);
coll.GetComponentInParent<ZombieBase>().Hurt(attackValue);
spriteRenderer.sprite = GameManager.Instance.GameConf.ShroomBulletHit;
rigidbody.velocity = Vector2.zero;
Invoke("Destroy", 0.5f);
}
}
private void Destroy()
{
CancelInvoke();
PoolManager.Instance.PushObj(GameManager.Instance.GameConf.Bullet1,gameObject);
}
}
小喷菇
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PuffShroom : PlantBase
{
public override float MaxHp
{
get
{
return 300;
}
}
protected override float attackCD => 1.4f;
protected override int attackValue => 20;
private bool canAttack;
private Vector3 creatBulletOffsetPos = new Vector2(0.562f, -0.386F);
protected override void OnInitForPlace()
{
canAttack = true;
InvokeRepeating("Attack", 0, 0.2f);
}
private void Attack()
{
if (canAttack == false) return;
ZombieBase zombie = ZombieManager.Instance.GetZombieByLineMinDistance((int)currGrid.Point.y, transform.position);
if (zombie == null) return;
if (zombie.CurrGrid.Point.x == 8 && Vector2.Distance(zombie.transform.position, zombie.CurrGrid.Position) > 1.5f) return;
if (zombie.transform.position.x < transform.position.x || zombie.transform.position.x - transform.position.x>5f ) return;
ShroomBullet bullet = PoolManager.Instance.GetObj(GameManager.Instance.GameConf.ShroomBullet).GetComponent<ShroomBullet>();
bullet.transform.SetParent(transform);
bullet.Init(attackValue, transform.position + creatBulletOffsetPos);
CDEnter();
canAttack = false;
}
private void CDEnter()
{
StartCoroutine(CalCD());
}
IEnumerator CalCD()
{
yield return new WaitForSeconds(attackCD);
canAttack = true;
}
}