运行结果:
星星追随小人移动。
源代码:
#include <windows.h>
#include <tchar.h>
#pragma comment(lib, "winmm.lib") //调用PlaySound函数所需库文件t
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define WINDOW_TITLE L"【游戏程序设计】运动型AI"
HINSTANCE hInst;
HDC hdc, mdc, bufdc;
HBITMAP hbg, hgo[4], hbird;
POINT p[3]; //记录三只小鸟的贴图坐标
DWORD g_tNow, g_tPre;
//x,y为人物贴图坐标,dirdir为人物移动方向,
//这里我们中以0,1,2,3代表人物上,下,左,右方向上的移动:num为连续贴图中的小图编号
int x, y, dir, g_iNum;
int MyWindowClass(HINSTANCE);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyDraw(HDC);
/*****************************************************************************************************************
在不同的应用程序中,在此处添加相关的全局变量
******************************************************************************************************************/
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPreInstace,
LPSTR lpCmdLine, int nCmdShow)
{
MyWindowClass(hInstance);
PlaySound(L"sound.wav", NULL, SND_FILENAME| SND_ASYNC| SND_LOOP); //循环播放背景音乐
if(!InitInstance(hInstance, nCmdShow))
return FALSE;
MSG msg = {};
while(msg.message != WM_QUIT)
{
if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
g_tNow = GetTickCount();
if(g_tNow - g_tPre >= 40)
{
MyDraw(hdc);
g_tPre = GetTickCount(); //记录此次绘图时间
}
}
}
return msg.wParam;
}
int MyWindowClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"gamebase";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
HWND hwnd = CreateWindow(L"gamebase", WINDOW_TITLE, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);
if(!hwnd)
return FALSE;
MoveWindow(hwnd, 10, 10, WINDOW_WIDTH, WINDOW_HEIGHT, true);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
hdc = GetDC(hwnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
//载入各连续移动位图及背景图
wchar_t filename[20] = {};
for(int i = 0; i < 4; ++i)
{
swprintf_s(filename, L"go%d.bmp", i);
hgo[i] = (HBITMAP)LoadImage(NULL, filename, IMAGE_BITMAP, 480, 216, LR_LOADFROMFILE);
}
hbg = (HBITMAP)LoadImage(NULL, L"bg.bmp", IMAGE_BITMAP, WINDOW_WIDTH, WINDOW_HEIGHT, LR_LOADFROMFILE);
hbird = (HBITMAP)LoadImage(NULL, L"bird.bmp", IMAGE_BITMAP, 61, 122, LR_LOADFROMFILE);
//建立新的位图并置于mdc中
HBITMAP bmg = CreateCompatibleBitmap(hdc, WINDOW_WIDTH, WINDOW_HEIGHT);
SelectObject(mdc, bmg);
p[0].x = 30;
p[0].y = 100;
p[1].x = 250;
p[1].y = 250;
p[2].x = 500;
p[2].y = 400;
//设定人物贴图的初始位置和移动方向
x = 300;
y = 250;
dir = 0;
g_iNum = 0;
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch(message)
{
case WM_KEYDOWN: //按下键盘消息
//判断按键的虚拟键码并加入人物往上移动的量(每次按下一次按键移动10个单位),
//来决定人物贴图坐标的X与Y值,接着判断坐标是否超出窗口区域,若有则再次修正
switch(wParam)
{
case VK_UP: //按下【↑】键
y -=10;
if(y < 0)
y = 0;
dir = 0;
break; //按下【↓】键
case VK_DOWN:
y += 10;
if(y > WINDOW_HEIGHT - 108)
y = WINDOW_HEIGHT - 108;
dir = 1;
break;
case VK_LEFT: //按下【←】键
x -=10;
if(x < 0)
x = 0;
dir = 2;
break;
case VK_RIGHT: //按下【→】键
x += 10;
if(x > WINDOW_WIDTH - 60)
x = WINDOW_WIDTH - 60;
dir = 3;
break;
}
break;
/**************************************************************************************************************
在退出程序前,往往在此处删除创建的相关资源
***************************************************************************************************************/
case WM_DESTROY: //窗口结束消息
DeleteDC(mdc);
DeleteDC(bufdc);
ReleaseDC(hwnd, hdc);
DeleteObject(hbg);
DeleteObject(hbird);
for(int i = 0; i < 4; ++i)
DeleteObject(hgo[i]);
PostQuitMessage(0);
break;
default: //其他消息
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
/***************************************************************************************************************
在函数MyDraw()中进行相关绘制工作
****************************************************************************************************************/
void MyDraw(HDC hdc)
{
//先在mdc中贴上背景图
SelectObject(bufdc, hbg);
BitBlt(mdc, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, bufdc, 0, 0, SRCCOPY);
//按照目前的移动方向取出对应人物的连续走动图,并确定截取人物图的宽度和高度
SelectObject(bufdc, hgo[dir]);
//按照目前的x,y的值,在mdc上进行透明贴图,然后显示在窗口画面上
BitBlt(mdc, x, y, 60, 108, bufdc, g_iNum*60, 108, SRCAND);
BitBlt(mdc, x, y, 60, 108, bufdc, g_iNum*60, 0, SRCPAINT);
//贴上鸟的图片
SelectObject(bufdc, hbird);
for(int i = 0; i < 3; ++i)
{
BitBlt(mdc, p[i].x, p[i].y, 61, 61, bufdc, 0, 61, SRCAND);
BitBlt(mdc, p[i].x, p[i].y, 61, 61, bufdc, 0, 0, SRCPAINT);
}
BitBlt(hdc, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, mdc, 0, 0, SRCCOPY);
++g_iNum;
if(g_iNum == 8)
g_iNum = 0;
for(int i = 0; i < 3; ++i)
if(rand() %3) //有2/3几率进行追踪
{
if(p[i].x < x)
p[i].x += 5;
else if(p[i].x > x)
p[i].x -= 5;
if(p[i].y < y)
p[i].y += 5;
else if(p[i].y > y)
p[i].y -= 5;
}
}