图形学第二次作业

#include  <windows.h> //此头文件一定要放在最前
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glaux.h>
#include  <stdio.h>
#include  <stdlib.h>
#include  <math.h>
#include   <iostream>  
#include   <conio.h>
using   namespace   std;
//添加这3条语句
#pragma comment (lib, "opengl32.lib") 
#pragma comment (lib, "glu32.lib") 
#pragma comment (lib, "glaux.lib")
#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" )
//这句是不让控制台窗体出现,如果想要出现,去掉即可。

float root2 = sqrt(2);
float pi = 3.14159;
void drawline()使用OpenGL的划线函数,与中点算法对比
{
    glColor3f(1,1,0);
    glBegin(GL_LINES);
    glVertex2f(310,260);
    glVertex2f(230,230);
    glEnd();
    glColor3f(0,0,1);
    glBegin(GL_LINES);
    glVertex2f(310,360);
    glVertex2f(230,230);
    glEnd();
    glColor3f(1,0,0);
    glBegin(GL_LINES);
    glVertex2f(310,170);
    glVertex2f(230,230);
	glEnd();
    glColor3f(1,0,1);
    glBegin(GL_LINES);
    glVertex2f(310,40);
    glVertex2f(230,230);
	glEnd();
}
void MidpointLine1(int x0,int y0,int x1,int y1, float rc,float gc,float bc)
{//0<=m<=1
    int d = 0;
    int d1 = d;
    int d2 = d;
    int a = y0-y1;
    int b = x1-x0;
    int c = x0*y1-x1*y0;
    glColor3f(rc,gc,bc);
    d = a + a + b;
    d1 = a+a;
    d2 = (a + b)+(a + b);
    int x = x0;
    int y = y0;
    for(int i = x0; i< x1; i++)
    {
        if(d<0)
        {
            y++;
            d+=d2;
        }
        else d+=d1;
        x++;
        glBegin(GL_POINTS);
        glVertex2i(x,y);
        glEnd();
    }
}
void MidpointLine2(int x0,int y0,int x1,int y1, float rc,float gc,float bc)
{//m >1(cuowu)
    int d = 0;
    int d1 = d;
    int d2 = d;
    int a = y0-y1;
    int b = x1-x0;
    int c = x0*y1-x1*y0;
    glColor3f(rc,gc,bc);
    d = a + b + b;
    d1 = (a + b)+(a + b);
    d2 = b + b;
    int x = x0;
    int y = y0;
    for(int i = y0; i< y1; i++)
    {
        if(d>0)
        {
            x++;
            d+=d1;
        }
        else d+=d2;
        y++;
        glBegin(GL_POINTS);
        glVertex2i(x,y);
        glEnd();
    }
}
void MidpointLine3(int x0,int y0,int x1,int y1, float rc,float gc,float bc)
{// -1 <= m <= 0
    int d = 0;
    int d1 = d;
    int d2 = d;
    int a = y0-y1;
    int b = x1-x0;
    int c = x0*y1-x1*y0;
    glColor3f(rc,gc,bc);
    d = a + a - b;
    d1 = (a - b)+(a - b);
    d2 = a + a;
    int x = x0;
    int y = y0;
    for(int i = x0; i< x1; i++)
    {
        if(d>0)
        {
            y--;
            d+=d1;
        }
        else d+=d2;
        x++;
        glBegin(GL_POINTS);
        glVertex2i(x,y);
        glEnd();
    }
}
void MidpointLine4(int x0,int y0,int x1,int y1, float rc,float gc,float bc)
{//m<-1
     int d = 0;
    int d1 = d;
    int d2 = d;
    int a = y0-y1;
    int b = x1-x0;
    int c = x0*y1-x1*y0;
    glColor3f(rc,gc,bc);
    d = a - b - b;
    d1 = - b - b;
    d2 = (a - b)+(a - b);
    int x = x0;
    int y = y0;
    for(int i = y1; i< y0; i++)
    {
        if(d<=0)
        {
            x++;
            d+=d2;
        }
        else d+=d1;
        y--;
        glBegin(GL_POINTS);
        glVertex2i(x,y);
        glEnd();
    }
}
void MidpointLine(int x0,int y0,int x1,int y1, float rc,float gc,float bc)
{
    float dx = x1-x0,dy=y1-y0;
    float m = 0;
    if(dx != 0) m = dy/dx;
    else return;
    if(m>=0 && m <=1){
        if(x0 > x1)
        {
            int t = x1; x1 = x0; x0 = t;
            t = y1;y1 = y0; y0 = t;
        }
        MidpointLine1(x0,y0,x1,y1,rc,gc,bc);
    }
     if(m>1){
        if(x0 > x1)
        {
            int t = x1; x1 = x0; x0 = t;
            t = y1;y1 = y0; y0 = t;
        }
        MidpointLine2(x0,y0,x1,y1,rc,gc,bc);
     }
     if(m<=0 && m >=-1){
        if(x0 > x1)
        {
            int t = x1; x1 = x0; x0 = t;
            t = y1;y1 = y0; y0 = t;
        }
        MidpointLine3(x0,y0,x1,y1,rc,gc,bc);
     }
     if(m <-1){
        if(x0 > x1)
        {
            int t = x1; x1 = x0; x0 = t;
            t = y1;y1 = y0; y0 = t;
        }
        MidpointLine4(x0,y0,x1,y1,rc,gc,bc);
     }
}

void init()
{
      glClearColor(0.0,0.0,0.0,0.0);//黑色背景

}
void middlecircle(int x0,int y0,int r,float R,float G,float B)
{
     
     glColor3f(R,G,B); 
	 glBegin(GL_POINTS);
	 int h = 5 - 4*r;
     int x = 0;
	 int y = r;
     glVertex2i(x+x0,y+y0);
	 glVertex2i(-x+x0,-y+y0);
	 glVertex2i(-x+x0,y+y0);
	 glVertex2i(x+x0,-y+y0);
	 int maxX = root2/2.0*r;
	 while(x<maxX)
	 {
	     if(h>0)
		 {
		    h = h + 8*(x-y) + 20;
			y--;
		 }
		 else h = h + 8*x +12;
		 x++;
         glVertex2i(x+x0,y+y0);
	     glVertex2i(-x+x0,-y+y0);
	     glVertex2i(-x+x0,y+y0);
	     glVertex2i(x+x0,-y+y0);
	     glVertex2i(y+x0,x+y0);
	     glVertex2i(-y+x0,-x+y0);
	     glVertex2i(-y+x0,x+y0);
	     glVertex2i(y+x0,-x+y0);
	 }
     glEnd();

}
void PloyAppCircle(int x0,int y0,int R,int r,int g,int b,int err)
{//误差控制的多边形逼近圆弧
    //float angle = 0.1;
	float angle = 2*acos((R-err)*1.0/R);
	printf("%f \n",angle);
	int n = 2*pi/angle;
	angle =  2*pi/n;
	printf("%d\n",n);
	int i;
	glColor3f(r,g,b); 
	glBegin(GL_LINE_LOOP);
	int x,y;
	for(i=0;i<n;i++)
	{
	    x = x0 + R*cos(i*angle);
		y = y0 + R*sin(i*angle);
		glVertex2i(x,y);
	    printf("%d %d\n",x,y);
	}
	glEnd();
}
void CALLBACK draw()
{
     glClear(GL_COLOR_BUFFER_BIT);
	 drawline();
	 MidpointLine(210,260,130,230,1,1,0);
     MidpointLine(210,360,130,230,0,0,1);
     MidpointLine(210,170,130,230,1,0,0);
     MidpointLine(210,40,130,230,1,0,1);
	
     middlecircle(500,500,150,0.0,1.0,1.0);
	 PloyAppCircle(500,500,150,0.0,0.0,1.0,10);
     
	
	 glFinish();
}



int main(int argc, char* argv[])
{
    auxInitDisplayMode(AUX_SINGLE|AUX_RGBA);
    auxInitPosition(0,0,1000,1000);
    auxInitWindow("Project 2");
    init();
    auxMainLoop(draw);
    return 0;
}

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